Flashman in the Great Game: From the Flashman Papers 1856-1858 Test | Final Test - Easy

This set of Lesson Plans consists of approximately 96 pages of tests, essay questions, lessons, and other teaching materials.

Flashman in the Great Game: From the Flashman Papers 1856-1858 Test | Final Test - Easy

This set of Lesson Plans consists of approximately 96 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Flashman in the Great Game: From the Flashman Papers 1856-1858 Lesson Plans
Name: _________________________ Period: ___________________

This test consists of 15 multiple choice questions and 5 short answer questions.

Multiple Choice Questions

1. What country does Flashman discuss with Scud East?
(a) Japan.
(b) Russia.
(c) China.
(d) India.

2. Who doubts Nana will keep his promise?
(a) Flashman.
(b) Ilderim.
(c) Ewart.
(d) Wheeler.

3. What does Kavanaugh give Flashman 5 rupees for?
(a) To buy a newspaper.
(b) To buy food.
(c) To buy clothes.
(d) To have sex.

4. Where does Flashman later sell the chain?
(a) Delhi.
(b) Bombay.
(c) London.
(d) Calcutta.

5. What does the cryptic note that Flash hands to Sher Khan refer to?
(a) Sex.
(b) Love.
(c) Rabbits.
(d) Perfume.

6. How do the generals want to kill the remaining rebel chiefs?
(a) Hang them.
(b) Chop off their heads.
(c) Shoot them.
(d) Drown them.

7. Where does Flashman hide while his men fight?
(a) A shack.
(b) A harem.
(c) A tree.
(d) The bushes.

8. What is the name of Valla's aunt?
(a) Ddenise.
(b) Laura.
(c) Sally.
(d) Jane.

9. Whose sins does Flashman state are always seen as worse?
(a) Africans.
(b) British.
(c) Indians.
(d) French.

10. Which character is labeled a Jezebel and a traitor?
(a) Oudh.
(b) Lakshmibai.
(c) Tope.
(d) Gwalior.

11. Who does Flashman say the British do not like to engage in war with?
(a) Children.
(b) Royalty.
(c) Women.
(d) Villages.

12. Which Chief does Campbell want brought in alive?
(a) Gwalior.
(b) Gandhi.
(c) Tope.
(d) Lakshmibai.

13. What illness does Flashman contract at the end of chapter ten?
(a) Measles.
(b) Flu.
(c) Dysentry.
(d) Chicken pox.

14. Why is Flashman lucky that he washes up in Maharaj Singh's realm?
(a) He is an old friend of Flash's.
(b) He is a friend of the British.
(c) He is a pacifist.
(d) He is a big fan of Flash's.

15. What illness does Campbell die from?
(a) Dysentry.
(b) Flu.
(c) Measles.
(d) Consumption.

Short Answer Questions

1. What is the name of the school at which Flash and East were schoolmates?

2. Who does Flashman condemn as a hypocrite in chapter eight?

3. What does Sher Khan threaten to use to kill Flashman?

4. What does Iderim say has ruined Flashman's perspective?

5. Who do liberal writers say should have known better than to treat prisoners of war so harshly?

(see the answer keys)

This section contains 333 words
(approx. 2 pages at 300 words per page)
Buy the Flashman in the Great Game: From the Flashman Papers 1856-1858 Lesson Plans
Copyrights
BookRags
Flashman in the Great Game: From the Flashman Papers 1856-1858 from BookRags. (c)2026 BookRags, Inc. All rights reserved.