Flashman in the Great Game: From the Flashman Papers 1856-1858 Test | Final Test - Easy

This set of Lesson Plans consists of approximately 96 pages of tests, essay questions, lessons, and other teaching materials.

Flashman in the Great Game: From the Flashman Papers 1856-1858 Test | Final Test - Easy

This set of Lesson Plans consists of approximately 96 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Flashman in the Great Game: From the Flashman Papers 1856-1858 Lesson Plans
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This test consists of 15 multiple choice questions and 5 short answer questions.

Multiple Choice Questions

1. Which Chief does Campbell want brought in alive?
(a) Gwalior.
(b) Tope.
(c) Lakshmibai.
(d) Gandhi.

2. What does Flashman pretend to be willing to do as an officer in chapter eight?
(a) Surrender.
(b) Charge.
(c) Keep watch.
(d) Die.

3. Whose sins does Flashman state are always seen as worse?
(a) British.
(b) French.
(c) Africans.
(d) Indians.

4. What country does Flashman say that he wants to go to after India?
(a) England.
(b) Russia.
(c) France.
(d) China.

5. Who does Flashman say that he regrets not getting minutes alone with?
(a) Tantia Tope.
(b) Sultana Adala.
(c) Aunt Sally.
(d) Queen Victoria.

6. What does Iderim say has ruined Flashman's perspective?
(a) Learning Urdu.
(b) Joining the army.
(c) Living in London.
(d) Bedding the Queen.

7. Where does Iderim believe is the safest destination?
(a) Cawnpore.
(b) Pawnernich.
(c) Lowry.
(d) Hornjuniper.

8. What do the natives set fire to near the end of chapter nine?
(a) A barge.
(b) A hotel.
(c) A church.
(d) A temple.

9. What is Campbell's rank in the Britiah army?
(a) Major.
(b) General.
(c) Private.
(d) Sergeant.

10. What illness does Flashman suffer form in chapter ten?
(a) Consumption.
(b) Cholera.
(c) Measles.
(d) Flu.

11. What country does Flashman discuss with Scud East?
(a) India.
(b) Japan.
(c) China.
(d) Russia.

12. Who summons Flashman to his tent?
(a) Lakshmibai.
(b) Russell.
(c) Campbell.
(d) Tope.

13. What kind of boats are anchored at the river?
(a) Yachts.
(b) Barges.
(c) Rafts.
(d) Rowing boats.

14. What does Wheeler order his men to do in chapter eight?
(a) Throw down their weapns.
(b) Charge the Pandies.
(c) Stop shooting.
(d) Fire only on command.

15. Who does Flashman learn has been killed in chapter nine?
(a) East.
(b) Ewart.
(c) Elspeth.
(d) Ilderim.

Short Answer Questions

1. What newspaper does Billy Russell work for?

2. Who does Flashman refer to as a little bastard?

3. Which character is labeled a Jezebel and a traitor?

4. What does Flashman buy from an Irish soldier?

5. Why can't Flashman stay in Cawnpore?

(see the answer keys)

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