Flashman in the Great Game: From the Flashman Papers 1856-1858 Quiz | Eight Week Quiz B

This set of Lesson Plans consists of approximately 96 pages of tests, essay questions, lessons, and other teaching materials.

Flashman in the Great Game: From the Flashman Papers 1856-1858 Quiz | Eight Week Quiz B

This set of Lesson Plans consists of approximately 96 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Flashman in the Great Game: From the Flashman Papers 1856-1858 Lesson Plans
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This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 3.

Multiple Choice Questions

1. Why do the British allow Ignatieff free?
(a) He would make a good spy.
(b) To avoid a diplomatic incidet.
(c) He has done nothing wrong.
(d) So he can report back to Russia.

2. What country does Flashman arrive in at the beginning of chapter three?
(a) America.
(b) Germany.
(c) India.
(d) Pakistan.

3. What do the Indians call the British government?
(a) Sirkar.
(b) Tinker.
(c) Kocher.
(d) Hoirter.

4. Who does Flashman describe scratching his grizzled head?
(a) Colin Campbell.
(b) Queen Victoria.
(c) Suttee Ghat.
(d) Prince Albert.

5. What is Lord Palmerston's nickname?
(a) Pip.
(b) White Face.
(c) Pam.
(d) Stoner.

Short Answer Questions

1. What is Jhansi built upon?

2. What kind of building is Jhansi?

3. What does Flashman tell Ignatieff stories about?

4. What is Lord Palmerston's position in government?

5. What war are the generals accused of mismanaging?

(see the answer key)

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