Flashman in the Great Game: From the Flashman Papers 1856-1858 Quiz | Eight Week Quiz E

This set of Lesson Plans consists of approximately 96 pages of tests, essay questions, lessons, and other teaching materials.

Flashman in the Great Game: From the Flashman Papers 1856-1858 Quiz | Eight Week Quiz E

This set of Lesson Plans consists of approximately 96 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Flashman in the Great Game: From the Flashman Papers 1856-1858 Lesson Plans
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This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 9.

Multiple Choice Questions

1. Why do the British allow Ignatieff free?
(a) He has done nothing wrong.
(b) So he can report back to Russia.
(c) He would make a good spy.
(d) To avoid a diplomatic incidet.

2. What is the name of the group who try to kill Flashman?
(a) Thugs.
(b) Pathans.
(c) Mugs.
(d) Rebels.

3. Why does Flashman say it is so difficult to convince Lt. O'Toole he is a British officer?
(a) He looks too pandy.
(b) He is too common..
(c) He is still thinking in Urdu.
(d) He can't stop laughing.

4. What does Khan offer Flashman during his stay in India?
(a) Security.
(b) Women.
(c) Protection.
(d) Accomodation.

5. What are do the three stale chapittis symbolize in India?
(a) Revolution.
(b) Rebellion.
(c) Love.
(d) Birth.

Short Answer Questions

1. Who reaches the island first?

2. Who does Flashman say keeps him at Meerut?

3. What does Flashman tell the Queen India needs?

4. How does Flashman describe Ignatieff?

5. Who does Nicholson say are angering the natives?

(see the answer key)

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