Flashman in the Great Game: From the Flashman Papers 1856-1858 Quiz | Four Week Quiz B

This set of Lesson Plans consists of approximately 96 pages of tests, essay questions, lessons, and other teaching materials.

Flashman in the Great Game: From the Flashman Papers 1856-1858 Quiz | Four Week Quiz B

This set of Lesson Plans consists of approximately 96 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Flashman in the Great Game: From the Flashman Papers 1856-1858 Lesson Plans
Name: _________________________ Period: ___________________

This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 11.

Multiple Choice Questions

1. Why is Flashman lucky that he washes up in Maharaj Singh's realm?
(a) He is a friend of the British.
(b) He is a big fan of Flash's.
(c) He is an old friend of Flash's.
(d) He is a pacifist.

2. Who does Ignatieff claim tells him about Flashman's trip to India?
(a) Elspeth.
(b) The Queen.
(c) The Rajah.
(d) Ellenborough.

3. What do the young British officers chant in this chapter?
(a) We are the Power.
(b) Liberate Us.
(c) Rule Britania.
(d) Duty and Honor.

4. What do the Indians call the British government?
(a) Tinker.
(b) Hoirter.
(c) Kocher.
(d) Sirkar.

5. What does Khan offer Flashman during his stay in India?
(a) Security.
(b) Accomodation.
(c) Protection.
(d) Women.

Short Answer Questions

1. Where does Flashman later sell the chain?

2. What does Flashman pretend to be willing to do as an officer in chapter eight?

3. What is the name of the old Comrade Flashman meets in chapter seven?

4. What is a badmash?

5. How does Flashman describe Prince Albert's eyes?

(see the answer key)

This section contains 177 words
(approx. 1 page at 300 words per page)
Buy the Flashman in the Great Game: From the Flashman Papers 1856-1858 Lesson Plans
Copyrights
BookRags
Flashman in the Great Game: From the Flashman Papers 1856-1858 from BookRags. (c)2026 BookRags, Inc. All rights reserved.