Flashman in the Great Game: From the Flashman Papers 1856-1858 Quiz | Four Week Quiz B

This set of Lesson Plans consists of approximately 96 pages of tests, essay questions, lessons, and other teaching materials.

Flashman in the Great Game: From the Flashman Papers 1856-1858 Quiz | Four Week Quiz B

This set of Lesson Plans consists of approximately 96 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Flashman in the Great Game: From the Flashman Papers 1856-1858 Lesson Plans
Name: _________________________ Period: ___________________

This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 11.

Multiple Choice Questions

1. What kind of animal do the royal party hunt?
(a) Deer.
(b) Buzzards.
(c) Stags.
(d) Foxes.

2. Where does Flashman decide is the safest place to go?
(a) Goa.
(b) Jhansi.
(c) Dehli.
(d) Bombay.

3. Who does Flashman think has poisoned his ghillie?
(a) The Russians.
(b) The French.
(c) The English.
(d) The Germans.

4. What does Flashman say will happen to them if they are not relieved in three days?
(a) They will fight.
(b) They will starve.
(c) They will kill themselves.
(d) They will surrender.

5. Why does Flashman act surly at the barracks?
(a) So he can get more food.
(b) So people will avoid him.
(c) To create trouble.
(d) To attract the woman.

Short Answer Questions

1. How does Flashman describe Ignatieff?

2. What does Hutton say he has been watching?

3. What does Flashman buy from an Irish soldier?

4. What does Lakshimibai say the British should stop suppressing?

5. What country does Flashman say that he wants to go to after India?

(see the answer key)

This section contains 192 words
(approx. 1 page at 300 words per page)
Buy the Flashman in the Great Game: From the Flashman Papers 1856-1858 Lesson Plans
Copyrights
BookRags
Flashman in the Great Game: From the Flashman Papers 1856-1858 from BookRags. (c)2026 BookRags, Inc. All rights reserved.