Flashman in the Great Game: From the Flashman Papers 1856-1858 Quiz | Four Week Quiz B

This set of Lesson Plans consists of approximately 96 pages of tests, essay questions, lessons, and other teaching materials.

Flashman in the Great Game: From the Flashman Papers 1856-1858 Quiz | Four Week Quiz B

This set of Lesson Plans consists of approximately 96 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Flashman in the Great Game: From the Flashman Papers 1856-1858 Lesson Plans
Name: _________________________ Period: ___________________

This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 11.

Multiple Choice Questions

1. What kind of weapon does Iderim hand Flashman at the end of chapter seven?
(a) A pickax.
(b) A pistol.
(c) A spear.
(d) A musket.

2. What is a sepoy?
(a) A prostitute.
(b) A prince.
(c) A soldier.
(d) A peasant.

3. Which Chief does Campbell want brought in alive?
(a) Tope.
(b) Gandhi.
(c) Gwalior.
(d) Lakshmibai.

4. What kind of medal does Campbell give Kavanaugh?
(a) An OBE.
(b) An MBE.
(c) An Iron Cross.
(d) A Victoria Cross.

5. What role does Havelock give Flashman in Cawnpore?
(a) Intelligence aide.
(b) Chief secretary.
(c) Military trainer.
(d) Spy.

Short Answer Questions

1. What do the Muslim and Hindus believe the British want to pollute?

2. What is a sowar?

3. Who doubts Nana will keep his promise?

4. Who does Flashman bring to the band parade?

5. Who does Flash see arrive at Balmoral at the end of this section?

(see the answer key)

This section contains 158 words
(approx. 1 page at 300 words per page)
Buy the Flashman in the Great Game: From the Flashman Papers 1856-1858 Lesson Plans
Copyrights
BookRags
Flashman in the Great Game: From the Flashman Papers 1856-1858 from BookRags. (c)2026 BookRags, Inc. All rights reserved.