Flashman in the Great Game: From the Flashman Papers 1856-1858 Quiz | Eight Week Quiz D

This set of Lesson Plans consists of approximately 96 pages of tests, essay questions, lessons, and other teaching materials.

Flashman in the Great Game: From the Flashman Papers 1856-1858 Quiz | Eight Week Quiz D

This set of Lesson Plans consists of approximately 96 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Flashman in the Great Game: From the Flashman Papers 1856-1858 Lesson Plans
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This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 6.

Multiple Choice Questions

1. What are do the three stale chapittis symbolize in India?
(a) Love.
(b) Revolution.
(c) Rebellion.
(d) Birth.

2. How is Gulam Beg related to Ilderim?
(a) Brother.
(b) Father.
(c) Uncle.
(d) Cousin.

3. What kind of weapon does Flashman arm himself with at Mason's?
(a) A rifle.
(b) A pickax.
(c) A pistol.
(d) A hatchet.

4. Who does Flashman tell the Pathan he is?
(a) Bloody Lance.
(b) Deviant Brown.
(c) Peter the Great.
(d) The Head Chopper.

5. What is a sowar?
(a) A sailor.
(b) A horse soldier.
(c) A British politician.
(d) An army general.

Short Answer Questions

1. Which person does Flashman see dead that he has recently made love to?

2. What is the name of the Raja's widow?

3. What city does Flashman learn has fallen at the end of this chapter?

4. What does Hutton say he has been watching?

5. Why do the British allow Ignatieff free?

(see the answer key)

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