Flashman in the Great Game: From the Flashman Papers 1856-1858 Quiz | Four Week Quiz A

This set of Lesson Plans consists of approximately 96 pages of tests, essay questions, lessons, and other teaching materials.

Flashman in the Great Game: From the Flashman Papers 1856-1858 Quiz | Four Week Quiz A

This set of Lesson Plans consists of approximately 96 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Flashman in the Great Game: From the Flashman Papers 1856-1858 Lesson Plans
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This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 4.

Multiple Choice Questions

1. Why do the British allow Ignatieff free?
(a) He would make a good spy.
(b) To avoid a diplomatic incidet.
(c) So he can report back to Russia.
(d) He has done nothing wrong.

2. Who does Flashman think has poisoned his ghillie?
(a) The Russians.
(b) The Germans.
(c) The English.
(d) The French.

3. Why does Hutton say the Russian has suffered an accident?
(a) He does not want Flashman to panic.
(b) He needs time to sort something out.
(c) He does not a scandal.
(d) He wants to blame Flashman.

4. What kind of animal do the royal party hunt?
(a) Deer.
(b) Foxes.
(c) Stags.
(d) Buzzards.

5. What does Flashman say he is finding it difficult to gather in Jhansi?
(a) Loot.
(b) Scuttlebutt.
(c) Women.
(d) Flowers.

Short Answer Questions

1. What is Lord Palmerston's nickname?

2. What is the Indian Queen's name?

3. What language does Flashman speak to the Queen?

4. Who is the portrait of Flashman offers to the Queen as a gift?

5. What does Skene arrange for Flashman?

(see the answer key)

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