Lesson Plans

# Flashman in the Great Game: From the Flashman Papers 1856-1858 Fun Activities

This set of Lesson Plans consists of approximately 96 pages of tests, essay questions, lessons, and other teaching materials.
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## Haiki

Write a Haiku in which you think summarizes the book.

## Dice Game

The students should divide into pairs. One member of the pair should play Flashman and the other member of the pair should play Lakshmibai. Players should role a dice to decide factors such stamina, strength, and skill. For each category, the player should add 10 to their roll. For example, 4 would equal 14. The idea of the game is to use the dice to battle each other. After each turn, a player loses one stamina point. Whatever the player rolls, they should take half of that total off his or her's opponent's strength plus half a point for each skill point over 10. When a player's strength falls under half his score, he loses another half-point of his stamina. The first person to lose all his stamina will lose the game.

## Guess the Character

Choose one of the...