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This test consists of 5 multiple choice questions, 5 short answer questions, and 10 short essay questions.
Multiple Choice Questions
1. In what vocabulary are body and gestures and postures stored?
(a) Morphological vocabulary.
(b) Non-verbal vocabulary.
(c) Auditory vocabulary.
(d) Syntactic vocabulary.
2. What must control the comics project start to finish?
(a) Drawing.
(b) Sketching.
(c) Writing.
(d) Illustrating.
3. What is usually the key to a gesture's meaning?
(a) The final bubble.
(b) The final position.
(c) The final sketch.
(d) The final panel.
4. What approach predominates because comics mix letters and images?
(a) The sensory.
(b) The tactile.
(c) The lingual.
(d) The visual.
5. A comic artist's work must be reproducible by whose specifications?
(a) The financeer's.
(b) The publisher's.
(c) The illustrator's.
(d) The reader's.
Short Answer Questions
1. What are amorphics?
2. What must artist and writers risk?
3. What sort of inner emotions can contortions of the face reveal?
4. How many panels must an action sometimes be broken into to clarify the action?
5. How should publishers act?
Short Essay Questions
1. Why do entertainment comics deny to the readers/viewers much of the freedom they would enjoy in pure prose?
2. Give a brief synopsis of Chapter 7.
3. Why are the body's gestures and postures stored in the artist's memory as a non-verbal vocabulary?
4. Why does artwork dominate the reader's initial response?
5. Why are technical skills mandatory for comic book artists?
6. How can posture and gesture give insight into a character's lifestyle and allow sociological observations?
7. Why is writing for comics most closely related to playwriting?
8. Give a brief synopsis of Chapter 6.
9. Give a brief synopsis of Chapter 8.
10. How has technology challenged the individuality of artists?
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This section contains 645 words (approx. 3 pages at 300 words per page) |
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