Comics and Sequential Art Test | Final Test - Medium

This set of Lesson Plans consists of approximately 116 pages of tests, essay questions, lessons, and other teaching materials.

Comics and Sequential Art Test | Final Test - Medium

This set of Lesson Plans consists of approximately 116 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Comics and Sequential Art Lesson Plans
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This test consists of 5 multiple choice questions, 5 short answer questions, and 10 short essay questions.

Multiple Choice Questions

1. What has provided a new horizon to the industry?
(a) The emergence of the periodical.
(b) The emergence of the graphic novel.
(c) The emergence of the daily comic.
(d) The emergence of the web article.

2. Because halftone engraving in newspapers was crude, early strips were limited to what art?
(a) Invisible line art.
(b) Black line art.
(c) Sepia line art.
(d) Blue line art.

3. In what vocabulary are body and gestures and postures stored?
(a) Non-verbal vocabulary.
(b) Morphological vocabulary.
(c) Auditory vocabulary.
(d) Syntactic vocabulary.

4. What approach predominates because comics mix letters and images?
(a) The visual.
(b) The sensory.
(c) The lingual.
(d) The tactile.

5. How should publishers act?
(a) As robots.
(b) As entertainers.
(c) As catalysts.
(d) As moneymakers.

Short Answer Questions

1. What depends on choosing worthwhile themes and innovating the exposition?

2. What does Eisner think light implies?

3. What was used initially to create code that can be memorized and deciphered?

4. What must artists know about the force of gravity?

5. What must the artist deal with to decide when abbreviations or omissions are required?

Short Essay Questions

1. Why does artwork dominate the reader's initial response?

2. Give a brief synopsis of Chapter 8.

3. How can posture and gesture give insight into a character's lifestyle and allow sociological observations?

4. Give a brief synopsis of Chapter 5.

5. Why do entertainment comics deny to the readers/viewers much of the freedom they would enjoy in pure prose?

6. Why are comic book artists frequently hired to produce storyboards for movie scripts and motion pictures?

7. Explain the goal of "Body language".

8. Which works are generally entertainment-oriented, and why?

9. What temptation do artists have to detract from the text?

10. Why must frozen moments convey both time and emotion?

(see the answer keys)

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