Comics and Sequential Art Test | Final Test - Medium

This set of Lesson Plans consists of approximately 116 pages of tests, essay questions, lessons, and other teaching materials.

Comics and Sequential Art Test | Final Test - Medium

This set of Lesson Plans consists of approximately 116 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Comics and Sequential Art Lesson Plans
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This test consists of 5 multiple choice questions, 5 short answer questions, and 10 short essay questions.

Multiple Choice Questions

1. How many points does Eisner say an artist must understand about how objects work?
(a) Eleven.
(b) Ten.
(c) Five.
(d) Six.

2. Why is the face the most important part of the body in comics?
(a) It shows who is who.
(b) It reveals nothing.
(c) It is fun to draw.
(d) It reveals the personality.

3. What field is writing for comics closely related to?
(a) Journalism.
(b) Playwriting.
(c) Linguistics.
(d) Theatrics.

4. What is the title of Chapter 7?
(a) Illustration.
(b) Sequence and the Mind.
(c) Technique (The Skill of the Artist).
(d) Application (The Use of Sequential Art).

5. What kinds of tasks are by nature, sequential?
(a) Procedures and processes.
(b) Thoughts and actions.
(c) Chores and language.
(d) Guidelines and perspective.

Short Answer Questions

1. What are gestures "almost idiomatic" to?

2. What must an artist realize the body works as?

3. What should the artist study before making comics?

4. What does Eisner use as an example to stress the value and dignity of work and whet interest and curiosity?

5. What do most humans understand the face as?

Short Essay Questions

1. Why is teamwork often demanded by publishers?

2. Why do purely instructional comics often use humor?

3. How does the "blue line" method work?

4. How can the artist successfully convey an image of the human body?

5. Why should an artist read short stories?

6. How has technology challenged the individuality of artists?

7. Give a brief synopsis of Chapter 6.

8. What temptation do artists have to detract from the text?

9. Why are technical skills mandatory for comic book artists?

10. Why is writing for comics most closely related to playwriting?

(see the answer keys)

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