Comics and Sequential Art Test | Final Test - Easy

This set of Lesson Plans consists of approximately 116 pages of tests, essay questions, lessons, and other teaching materials.

Comics and Sequential Art Test | Final Test - Easy

This set of Lesson Plans consists of approximately 116 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Comics and Sequential Art Lesson Plans
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This test consists of 15 multiple choice questions and 5 short answer questions.

Multiple Choice Questions

1. How many points does Eisner say an artist must understand about how objects work?
(a) Ten.
(b) Eleven.
(c) Six.
(d) Five.

2. What must convey both time and emotion, according to Chapter 5?
(a) Time and emotion.
(b) Emotion and Instinct.
(c) Thought and emotion.
(d) Time and travel.

3. What dominates the reader's initial response?
(a) Artwork.
(b) Text.
(c) Hardbound novels.
(d) Texture.

4. What does Eisner think light implies?
(a) Comfort.
(b) Love.
(c) Safety.
(d) Fear.

5. What must artist and writers risk?
(a) Expectation and loss.
(b) Trial and error.
(c) Exception and potential.
(d) Fix and finance.

6. What does Chapter 6 focus on?
(a) Graphic imagery.
(b) Art styles.
(c) Writing.
(d) Character development.

7. In what vocabulary are body and gestures and postures stored?
(a) Non-verbal vocabulary.
(b) Syntactic vocabulary.
(c) Morphological vocabulary.
(d) Auditory vocabulary.

8. What do most humans understand the face as?
(a) A window to the eyes.
(b) A window to the heart.
(c) A window to the mind.
(d) A pathway to the top.

9. What are amorphics?
(a) Thoughts that flow in waves.
(b) The pain or glow of love and inner conflicts.
(c) Thought transformations.
(d) Representations of heat and light

10. What must an artist realize the body works as?
(a) A skeleton with meat attached.
(b) A robot.
(c) A corporeal being with a divine soul.
(d) A mechanical device with limited ranges of movement.

11. Why is the face the most important part of the body in comics?
(a) It reveals nothing.
(b) It shows who is who.
(c) It is fun to draw.
(d) It reveals the personality.

12. What kind of movements flow together over short periods?
(a) Extremely subtle movements.
(b) Broad, gestural sketches.
(c) Extremely graphic flashes.
(d) Extremely large gestures.

13. What can artists be tempted to do to detract from the storyline?
(a) Dazzle the eye.
(b) Seize the day.
(c) Hone the craft.
(d) Sharpen the mind.

14. What should the artist be able to produce?
(a) Minute details.
(b) Recognizable imagery.
(c) Flawless images.
(d) Speedy replicas.

15. What does Chapter 5 examine?
(a) Expressive anatomy.
(b) Narrative.
(c) Framing.
(d) Sequence.

Short Answer Questions

1. What must artists realize about casual props like door hinges?

2. What kind of movements are "frozen" in time?

3. What are "still" scenes used to bridge the gap between movie scripts and final photography on motion pictures?

4. What is the title of Chapter 7?

5. What depends on choosing worthwhile themes and innovating the exposition?

(see the answer keys)

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