Comics and Sequential Art Test | Final Test - Easy

This set of Lesson Plans consists of approximately 116 pages of tests, essay questions, lessons, and other teaching materials.

Comics and Sequential Art Test | Final Test - Easy

This set of Lesson Plans consists of approximately 116 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Comics and Sequential Art Lesson Plans
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This test consists of 15 multiple choice questions and 5 short answer questions.

Multiple Choice Questions

1. What should the artist study before making comics?
(a) Anatomy, perspective, and composition.
(b) Algebra, astronomy, drawing.
(c) Mathematics, science, religion.
(d) Geometry, anatomy, composition.

2. What is the title of Chapter 6?
(a) Writing and Essence.
(b) Writing and Art History.
(c) Writing and the Graphic.
(d) Writing and Sequential Art.

3. What does reading provide for the artist that he or she can use?
(a) A safe of information.
(b) A basket of topics.
(c) A supply of ideas.
(d) A bank of facts and information.

4. What do the writer and artist "pledge allegiance" to when working on comics together?
(a) The integrated whole.
(b) A specific skill set.
(c) The point.
(d) The message.

5. What do purely instructional comics often use to show relevance?
(a) Sorrow.
(b) Pain.
(c) Humor.
(d) Indifference.

6. How can instructional comics be divided?
(a) Technical and latitudinal.
(b) Attitudinal and longitudinal.
(c) Technical and attitudinal.
(d) Technical and inspirational.

7. What does Eisner wish artists to know about shadow?
(a) It evokes danger.
(b) It evokes fear.
(c) It evokes respect.
(d) It evokes joy.

8. What must be followed completely by the artist and writer?
(a) The writing process.
(b) The painting process.
(c) The thinking process.
(d) The drawing process.

9. What sort of inner emotions can contortions of the face reveal?
(a) Fatigue, morals.
(b) Pain, discomfort, comfort.
(c) Judgments, comfort, shoes.
(d) Weather, pain, leaps of faith.

10. How many panels must an action sometimes be broken into to clarify the action?
(a) All.
(b) None.
(c) Many.
(d) Several.

11. What should the artist be able to produce?
(a) Speedy replicas.
(b) Recognizable imagery.
(c) Flawless images.
(d) Minute details.

12. What was used initially to create code that can be memorized and deciphered?
(a) Reproduction.
(b) Repetitive glyphs.
(c) Repetitive summary.
(d) Summary.

13. What can give insight into a character's lifestyle and allow sociological observations?
(a) Posture and thought.
(b) Posture and observation.
(c) Posture and gesture.
(d) Gesture and time.

14. When words are used, the task of rendering body and face grows more?
(a) Easy.
(b) Nonsensical.
(c) Difficult.
(d) Incomplete.

15. What approach predominates because comics mix letters and images?
(a) The tactile.
(b) The visual.
(c) The lingual.
(d) The sensory.

Short Answer Questions

1. What does Eisner think light implies?

2. What sweeping characteristic helps make the point of the artist and influence the reader/viewer?

3. What can artists be tempted to do to detract from the storyline?

4. What must artist and writers risk?

5. What must convey both time and emotion, according to Chapter 5?

(see the answer keys)

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