Comics and Sequential Art Test | Final Test - Easy

This set of Lesson Plans consists of approximately 116 pages of tests, essay questions, lessons, and other teaching materials.

Comics and Sequential Art Test | Final Test - Easy

This set of Lesson Plans consists of approximately 116 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Comics and Sequential Art Lesson Plans
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This test consists of 15 multiple choice questions and 5 short answer questions.

Multiple Choice Questions

1. What is the intermediate mock up that allows editor, writer, and artist to review the project called in comics?
(a) Dummy.
(b) Layout.
(c) Mechanical.
(d) Story board.

2. How many panels must an action sometimes be broken into to clarify the action?
(a) All.
(b) Many.
(c) Several.
(d) None.

3. What is the most universal image in sequential art?
(a) A tree.
(b) The human body.
(c) A world.
(d) The human psyche.

4. Who was the audience for early forms of sequential art?
(a) The formally educated.
(b) Kings and queens.
(c) Broad audiences with no formal education.
(d) Ministers and rabbis.

5. What is determined by how much space is available and what technology is to be used to reproduce it?
(a) Size and number of ink sets.
(b) Size of pens and number of colors.
(c) Size and number of pages and colors.
(d) Number of pages.

6. What was the name of Eisner's 1981 attempt to illustrate Shakespeare's famous soliloquy of Hamlet?
(a) Hamlet on a Mountaintop.
(b) Hamlet on a Rooftop.
(c) Hamlet in the Valley.
(d) Hamlet in the Kitchen.

7. Who is the artist at the mercy of?
(a) The copywriter's shop.
(b) The commentator's shop.
(c) The publisher's shop.
(d) The engraver's shop.

8. What depends on choosing worthwhile themes and innovating the exposition?
(a) The past of periodical comics.
(b) The past of the graphic novel.
(c) The future of the written word.
(d) The future of the graphic novel.

9. What do purely instructional comics often use to show relevance?
(a) Indifference.
(b) Humor.
(c) Sorrow.
(d) Pain.

10. How many points does Eisner say an artist must understand about how objects work?
(a) Five.
(b) Six.
(c) Ten.
(d) Eleven.

11. What dominates the reader's initial response?
(a) Text.
(b) Texture.
(c) Hardbound novels.
(d) Artwork.

12. What should the artist be able to produce?
(a) Minute details.
(b) Recognizable imagery.
(c) Speedy replicas.
(d) Flawless images.

13. What must artist and writers risk?
(a) Exception and potential.
(b) Fix and finance.
(c) Trial and error.
(d) Expectation and loss.

14. What kind of comics are generally entertainment-oriented?
(a) Comic books and warning labels.
(b) Stickers and graphic novels.
(c) Periodical comics and graphic novels.
(d) Fairy tales and dailies.

15. What can give insight into a character's lifestyle and allow sociological observations?
(a) Gesture and time.
(b) Posture and gesture.
(c) Posture and thought.
(d) Posture and observation.

Short Answer Questions

1. What must artists know about the force of gravity?

2. What must artists realize about casual props like door hinges?

3. What has primacy over text in comics?

4. What has provided a new horizon to the industry?

5. What sort of inner emotions can contortions of the face reveal?

(see the answer keys)

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