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This test consists of 15 multiple choice questions and 5 short answer questions.
Multiple Choice Questions
1. What must artists realize about casual props like door hinges?
(a) They must look surreal.
(b) They must move with gravity.
(c) They must be rendered accurately.
(d) They must be brown with rust.
2. How can instructional comics be divided?
(a) Technical and inspirational.
(b) Technical and latitudinal.
(c) Technical and attitudinal.
(d) Attitudinal and longitudinal.
3. What must the artist deal with to decide when abbreviations or omissions are required?
(a) Time limitations.
(b) Space limitations and the artist's rendering skills.
(c) Skills, technique, and sweat.
(d) Punctuation placement.
4. What can artists be tempted to do to detract from the storyline?
(a) Sharpen the mind.
(b) Dazzle the eye.
(c) Hone the craft.
(d) Seize the day.
5. What two types of applications is sequential art normally divided into?
(a) Experimentalism and nihilism.
(b) Instruction and entertainment.
(c) Moralism and fanaticism.
(d) Existentialism and entertainment.
6. What kind of judgments do people make about faces?
(a) No judgments.
(b) Important daily judgments.
(c) Half-hearted judgments.
(d) Only inconsequential judgments.
7. In theory, what does the reader/viewer already know how to understand?
(a) Sequential art.
(b) Philosophical principles.
(c) Parallel dimensions.
(d) Linear algebra.
8. What is the title of Chapter 6?
(a) Writing and Sequential Art.
(b) Writing and Essence.
(c) Writing and the Graphic.
(d) Writing and Art History.
9. How many points does Eisner say an artist must understand about how objects work?
(a) Five.
(b) Six.
(c) Eleven.
(d) Ten.
10. What is the absolute ratio of words to picture in comics?
(a) 3:1.
(b) There is no absolute ratio.
(c) Twenty characters for three panels.
(d) 2:5.
11. What is often predetermined by the nature of the story?
(a) Linear or algebraic style.
(b) Humorous or realistic style.
(c) Surrealist or Dada style.
(d) Graphic or illustrative style.
12. What are gestures "almost idiomatic" to?
(a) Specific economic backgrounds.
(b) Specific timezones.
(c) Specific continents.
(d) Specific regions or cultures.
13. What does Eisner think light implies?
(a) Fear.
(b) Comfort.
(c) Safety.
(d) Love.
14. What should artists also read steadily to learn how to create plot and narration?
(a) Essays.
(b) Articles.
(c) Short stories.
(d) Novels.
15. How should publishers act?
(a) As entertainers.
(b) As moneymakers.
(c) As robots.
(d) As catalysts.
Short Answer Questions
1. What kind of movements flow together over short periods?
2. What is the most useful and most used word in comics?
3. How many dimensions must an artist be able to render on a flat surface?
4. What is the intermediate mock up that allows editor, writer, and artist to review the project called in comics?
5. What depends on choosing worthwhile themes and innovating the exposition?
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This section contains 422 words (approx. 2 pages at 300 words per page) |
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