Comics and Sequential Art Test | Mid-Book Test - Medium

This set of Lesson Plans consists of approximately 116 pages of tests, essay questions, lessons, and other teaching materials.

Comics and Sequential Art Test | Mid-Book Test - Medium

This set of Lesson Plans consists of approximately 116 pages of tests, essay questions, lessons, and other teaching materials.
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This test consists of 5 multiple choice questions, 5 short answer questions, and 10 short essay questions.

Multiple Choice Questions

1. What is one of the two examples of time measurement Eisner mentions?
(a) Radiation.
(b) Morse code.
(c) Radiowaves.
(d) Minutes.

2. How did comics begin?
(a) In MS Paint.
(b) As short features.
(c) As one-page illustrations.
(d) In printmaking.

3. When speed lines indicate motion they are part of what language?
(a) Visual.
(b) Syntactic.
(c) Mental.
(d) Artistic.

4. What forces the reader to supply dialogue in an image sequence?
(a) The proximity of the action.
(b) The fluid lines of the image.
(c) The speed of the action.
(d) The strained context of the image.

5. Calligraphy symbols are rendered with what three things?
(a) Progression, change, style.
(b) Power, individuality, transcendence.
(c) Beauty, rhythm, and individuality.
(d) Beauty, power, rhythm.

Short Answer Questions

1. Why does Eisner analyze this particular Spirit story in Chapter 3?

2. What other things can lettering reflect in comics?

3. What long Spirit story does Eisner analyze in Chapter 3?

4. What can often be left out in subsequent panels after the first page of a story?

5. What do different renderings require from the viewer?

Short Essay Questions

1. Describe the difference between time and timing.

2. Give a brief synopsis of Chapter 1: Comics as a Form of Reading.

3. Why is text sometimes lettered in a style consistent with the sentiment of a scene?

4. What convention does Eisner break while depicting the scene of the hero's flight?

5. Give examples of different lettering techniques or styles from Eisner's story Contract with God.

6. What obstacle of the eye must the artist try to obliterate?

7. How does the panel function as a stage?

8. Give a brief synopsis of Chapter 4.

9. Besides the text in comics, what must the reader/viewer "read"?

10. Why is bridging gaps in the action a more visceral than intellectual activity?

(see the answer keys)

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