Comics and Sequential Art Test | Final Test - Easy

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This test consists of 15 multiple choice questions and 5 short answer questions.

Multiple Choice Questions

1. What can give insight into a character's lifestyle and allow sociological observations?
(a) Posture and thought.
(b) Posture and observation.
(c) Posture and gesture.
(d) Gesture and time.

2. What is often predetermined by the nature of the story?
(a) Surrealist or Dada style.
(b) Linear or algebraic style.
(c) Graphic or illustrative style.
(d) Humorous or realistic style.

3. What other method requires production of a paperboard with colors added to transparent overlays?
(a) Blue line.
(b) Black line.
(c) Red line.
(d) Green line.

4. What do most humans understand the face as?
(a) A window to the heart.
(b) A pathway to the top.
(c) A window to the eyes.
(d) A window to the mind.

5. What does Eisner wish artists to know about shadow?
(a) It evokes danger.
(b) It evokes respect.
(c) It evokes fear.
(d) It evokes joy.

6. What must convey both time and emotion, according to Chapter 5?
(a) Time and travel.
(b) Time and emotion.
(c) Thought and emotion.
(d) Emotion and Instinct.

7. What does Eisner use as an example to stress the value and dignity of work and whet interest and curiosity?
(a) Bookends.
(b) Career booklets.
(c) Manuscripts.
(d) Pamphlets.

8. What kind of judgments do people make about faces?
(a) Only inconsequential judgments.
(b) Important daily judgments.
(c) No judgments.
(d) Half-hearted judgments.

9. What dominates the reader's initial response?
(a) Texture.
(b) Hardbound novels.
(c) Artwork.
(d) Text.

10. In theory, what does the reader/viewer already know how to understand?
(a) Linear algebra.
(b) Sequential art.
(c) Parallel dimensions.
(d) Philosophical principles.

11. What kind of movements are "frozen" in time?
(a) Instinctive.
(b) Gestures.
(c) Postures.
(d) Waves.

12. What must the artist deal with to decide when abbreviations or omissions are required?
(a) Skills, technique, and sweat.
(b) Space limitations and the artist's rendering skills.
(c) Punctuation placement.
(d) Time limitations.

13. What do purely instructional comics often use to show relevance?
(a) Sorrow.
(b) Indifference.
(c) Pain.
(d) Humor.

14. How many panels must an action sometimes be broken into to clarify the action?
(a) Many.
(b) None.
(c) Several.
(d) All.

15. How can instructional comics be divided?
(a) Technical and inspirational.
(b) Technical and attitudinal.
(c) Technical and latitudinal.
(d) Attitudinal and longitudinal.

Short Answer Questions

1. When writing words, authors do what to the reader's imagination?

2. What determines how successfully the commonality of the human body is conveyed?

3. What does Eisner flatly declare about the relationship between artist and writer?

4. What kind of movements flow together over short periods?

5. What must artist and writers risk?

(see the answer keys)

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