Neuromancer Quiz | Four Week Quiz A

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.

Neuromancer Quiz | Four Week Quiz A

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.
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This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 7.

Multiple Choice Questions

1. What does the matrix have its roots in?
(a) Arcade games.
(b) All of the above.
(c) Graphics programs.
(d) Military experiments.

2. What was operation Screaming Fist ripe for?
(a) Watergating.
(b) Waterboarding.
(c) A watery grave.
(d) Watering down.

3. What does Case do when he first sees Armitage?
(a) Spit in his face.
(b) Throw coffee at him.
(c) Shake his hand.
(d) Try to run.

4. What did Molly play in the Lisboa?
(a) Ping pong.
(b) Russian roulette.
(c) Fantan.
(d) Soccer.

5. What type of computer does Armitage get for Case?
(a) An Ono-Sendai.
(b) A Warui-Ushiro.
(c) A PC.
(d) A Mizu-Sono.

Short Answer Questions

1. Case has to jack, Molly has to...

2. Where does Molly go while Case is 'watching'?

3. What do Case and Molly do in Case's room after the operation?

4. What season is it?

5. What did Corto do in Wichita?

(see the answer key)

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