Neuromancer Quiz | Four Week Quiz A

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.

Neuromancer Quiz | Four Week Quiz A

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Neuromancer Lesson Plans
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This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 7.

Multiple Choice Questions

1. Who sent the assassins?
(a) The Russians.
(b) Wage.
(c) Julie.
(d) Armitage.

2. What does Case decide Molly's pullover is?
(a) Warm.
(b) Sexy.
(c) Fashionable.
(d) Bulletproof.

3. What does the matrix have its roots in?
(a) Arcade games.
(b) All of the above.
(c) Graphics programs.
(d) Military experiments.

4. Who is Peter Riviera?
(a) A psychopath.
(b) A legend.
(c) A hero.
(d) A doctor.

5. What does Molly do in front of METRO HOLOGRAFIX?
(a) Sign language.
(b) A dance.
(c) Tell Case he needs to leave.
(d) Take out her fletcher and poke it through the security door.

Short Answer Questions

1. Who will handle Case's deck?

2. What does Case share with Molly through the simstim deck?

3. What group does the Panther Moderns remind Case of?

4. What does Larry not like about Molly?

5. What did Corto do in Wichita?

(see the answer key)

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