Neuromancer Quiz | Four Week Quiz A

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.

Neuromancer Quiz | Four Week Quiz A

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.
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This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 7.

Multiple Choice Questions

1. What does the matrix have its roots in?
(a) Military experiments.
(b) All of the above.
(c) Graphics programs.
(d) Arcade games.

2. What injury does Molly suffer during the job?
(a) A severed finger.
(b) A broken leg.
(c) A fractured skull.
(d) A gunshot wound to the shoulder.

3. What do the Panthers call Armitage?
(a) Mr. E.
(b) Mr. Name.
(c) Mr. Who.
(d) Mr. Nobody.

4. Case has to jack, Molly has to...
(a) Tussle.
(b) Split.
(c) Cash in.
(d) Watch.

5. What does Case share with Molly through the simstim deck?
(a) Her perception.
(b) His feelings.
(c) A cigarette.
(d) A cup of virtual coffee.

Short Answer Questions

1. What did Molly play in the Lisboa?

2. What does Molly always think about first?

3. What type of extinct animal do Case and the Finn see on display?

4. What does Molly do in front of METRO HOLOGRAFIX?

5. How is Linda killed?

(see the answer key)

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