Neuromancer Quiz | One Week Quiz A

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.

Neuromancer Quiz | One Week Quiz A

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.
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This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 18.

Multiple Choice Questions

1. What did Molly play in the Lisboa?
(a) Ping pong.
(b) Fantan.
(c) Russian roulette.
(d) Soccer.

2. What does Riviera do to Molly?
(a) Smash one of her lenses.
(b) Inject her with a fatal overdose of drugs.
(c) Stand on her broken leg.
(d) Drive her insane with hallucinations.

3. What do Case and Flatline find the entry codes to?
(a) Bell Atlantica.
(b) Bell Canada.
(c) Bell America.
(d) Bell Europa.

4. To where are the characters heading?
(a) Damascus.
(b) Beirut.
(c) Casablanca.
(d) Istanbul.

5. What did Corto do in Wichita?
(a) Work as a paid assassin.
(b) Rob a bank.
(c) Work as an enforcer for a gambling cartel.
(d) Security work.

Short Answer Questions

1. What does Case do after being dropped off?

2. Who will handle Case's deck?

3. What is Maelcum?

4. What was operation Screaming Fist ripe for?

5. What did Corto lose in the helicopter wreck?

(see the answer key)

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