Neuromancer Quiz | One Week Quiz A

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.

Neuromancer Quiz | One Week Quiz A

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Neuromancer Lesson Plans
Name: _________________________ Period: ___________________

This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 18.

Multiple Choice Questions

1. What did Molly play in the Lisboa?
(a) Soccer.
(b) Fantan.
(c) Ping pong.
(d) Russian roulette.

2. What did Corto do in Wichita?
(a) Work as an enforcer for a gambling cartel.
(b) Work as a paid assassin.
(c) Rob a bank.
(d) Security work.

3. What does Case do after being dropped off?
(a) Spend a couple hours in the matrix.
(b) Go to a bar.
(c) Go to bed.
(d) Meet with one of the Zionites.

4. What do Case and Flatline find the entry codes to?
(a) Bell Atlantica.
(b) Bell Europa.
(c) Bell America.
(d) Bell Canada.

5. Who is Hideo?
(a) 3Jane's retainer.
(b) 3Jane's husband.
(c) 3Jane's brother.
(d) 3Jane's best friend.

Short Answer Questions

1. What is the Garvey?

2. Where does 3Jane live?

3. What street runs the length of Freeside?

4. What does Molly need?

5. What was operation Screaming Fist ripe for?

(see the answer key)

This section contains 163 words
(approx. 1 page at 300 words per page)
Buy the Neuromancer Lesson Plans
Copyrights
BookRags
Neuromancer from BookRags. (c)2026 BookRags, Inc. All rights reserved.