Neuromancer Quiz | Two Week Quiz A

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.

Neuromancer Quiz | Two Week Quiz A

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.
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This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 14.

Multiple Choice Questions

1. What do Case and Flatline find the entry codes to?
(a) Bell Canada.
(b) Bell Atlantica.
(c) Bell America.
(d) Bell Europa.

2. What was operation Screaming Fist ripe for?
(a) Waterboarding.
(b) Watering down.
(c) Watergating.
(d) A watery grave.

3. What do the Zionites call Molly?
(a) The Razor's edge.
(b) The Razormother.
(c) The Living Razor.
(d) The Steppin' Razor.

4. To where are the characters heading?
(a) Istanbul.
(b) Casablanca.
(c) Damascus.
(d) Beirut.

5. What can Wintermute never know?
(a) Freedom.
(b) The magic word.
(c) Case's memories.
(d) Human emotion.

Short Answer Questions

1. Who is starting 'to go'?

2. What did Corto do in Wichita?

3. Who has contacted the Zionites?

4. Who will handle Case's deck?

5. What does Molly need?

(see the answer key)

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