Neuromancer Quiz | Two Week Quiz A

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.

Neuromancer Quiz | Two Week Quiz A

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.
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This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 14.

Multiple Choice Questions

1. What does Molly need?
(a) Armitage to die.
(b) Another night at her clinic.
(c) Money, and fast.
(d) Case to make love to her.

2. What sport does Molly say she enjoys?
(a) Soccer.
(b) Tennis.
(c) Cycling.
(d) Mixed martial arts.

3. What does Case do when he finally jacks into cyberspace?
(a) Have a brain aneurysm.
(b) Cry.
(c) Pass out.
(d) Scream.

4. What does Riviera do at the restaurant?
(a) A show.
(b) Go into a fever of drug withdrawl.
(c) Terrorize the patrons.
(d) Insult Case's manhood.

5. What did Molly do to pay for her augmentations?
(a) Contract killing.
(b) Drug dealing.
(c) Marketing.
(d) Prostitution.

Short Answer Questions

1. What company owns the construct?

2. Whose construct is Case going to steal?

3. Who is Peter Riviera?

4. Who has contacted the Zionites?

5. What does SAS stand for?

(see the answer key)

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