The Colour of Magic Quiz | Two Week Quiz A

This set of Lesson Plans consists of approximately 158 pages of tests, essay questions, lessons, and other teaching materials.
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The Colour of Magic Quiz | Two Week Quiz A

This set of Lesson Plans consists of approximately 158 pages of tests, essay questions, lessons, and other teaching materials.
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This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 3: The Lure of the Wyrm, pp. 113-122.

Multiple Choice Questions

1. What animals fight alongside Ymor, if called upon?
(a) Dogs.
(b) Wolves.
(c) Eagles.
(d) Ravens.

2. When the reader is first introduced to the gods in Chapter Two's prologue, what kind of game are the gods playing?
(a) A card game.
(b) A chance game.
(c) A board game.
(d) A chess game.

3. Who is the Crocodile God?
(a) Offler.
(b) Blind Io.
(c) Zephyrus.
(d) Night.

4. Who has Zlorf come to Broadman's establishment for?
(a) Weasel.
(b) Twoflower.
(c) Broadman.
(d) Rincewind.

5. What is Rerpf concerned with?
(a) Ymor's criminal intent.
(b) Zlorf's criminal history.
(c) Twoflower's health.
(d) The city's reputation.

Short Answer Questions

1. How many gold pieces does Twoflower advance to his guide for four days of work?

2. What is the name of the tavern that Twoflower is escorted to in Morpork?

3. What is the dice cup in the gods' game in the shape of?

4. When the reader is introduced to the gods' game, which three players have already been knocked out of the game?

5. After the Luggage prevents Rincewind from jumping into the river, how does the imp suggest that Rincewind finds Twoflower?

(see the answer key)

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