Neuromancer Quiz | Eight Week Quiz F

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.

Neuromancer Quiz | Eight Week Quiz F

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Neuromancer Lesson Plans
Name: _________________________ Period: ___________________

This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 20.

Multiple Choice Questions

1. What does the matrix have its roots in?
(a) Arcade games.
(b) All of the above.
(c) Graphics programs.
(d) Military experiments.

2. What does Case do after being dropped off?
(a) Go to a bar.
(b) Go to bed.
(c) Spend a couple hours in the matrix.
(d) Meet with one of the Zionites.

3. What does Riviera do at the restaurant?
(a) Go into a fever of drug withdrawl.
(b) Insult Case's manhood.
(c) Terrorize the patrons.
(d) A show.

4. What is starting to bother Molly?
(a) Armitage's crazy orders.
(b) Her past.
(c) Case's attitude.
(d) Her leg.

5. Who sent the assassins?
(a) Julie.
(b) The Russians.
(c) Wage.
(d) Armitage.

Short Answer Questions

1. What do Case and Flatline find the entry codes to?

2. What is the name of the leader of the Panthers?

3. What did Corto lose in the helicopter wreck?

4. Who, or what, is backing Armitage?

5. What does Molly do before heading down to 3Jane's apartment?

(see the answer key)

This section contains 202 words
(approx. 1 page at 300 words per page)
Buy the Neuromancer Lesson Plans
Copyrights
BookRags
Neuromancer from BookRags. (c)2024 BookRags, Inc. All rights reserved.