Neuromancer Quiz | Four Week Quiz B

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.
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This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 20.

Multiple Choice Questions

1. What is wrong with Case?
(a) He ate something that disagreed with him.
(b) His flatline earlier has damaged his nervous system.
(c) He is suffering the after-effects of some drugs.
(d) He is extremely nervous.

2. What message do the Panthers deliver to Case?
(a) Ashpool.
(b) Don't trust Armitage.
(c) Be careful.
(d) Wintermute.

3. What does Case share with Molly through the simstim deck?
(a) A cup of virtual coffee.
(b) Her perception.
(c) His feelings.
(d) A cigarette.

4. How does Wintermute try to warn Case about the other AI?
(a) Through a holographic projection.
(b) Through the villa's intercom system.
(c) Through the Braun.
(d) Through Dixie.

5. What does the matrix have its roots in?
(a) Military experiments.
(b) Graphics programs.
(c) All of the above.
(d) Arcade games.

Short Answer Questions

1. What type of paradise do Case and Flatline find?

2. Who does Case summon to comfort him on the beach?

3. What is Sammi's?

4. What did Molly do to pay for her augmentations?

5. Why did Molly spend some time in the spindle a while back?

(see the answer key)

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