Neuromancer Quiz | Four Week Quiz A

This set of Lesson Plans consists of approximately 112 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Neuromancer Lesson Plans
Name: _________________________ Period: ___________________

This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 7.

Multiple Choice Questions

1. Who will handle Case's deck?
(a) Airport baggage handlers.
(b) The Finn.
(c) Case.
(d) Armitage.

2. What does Armitage offer to do for Case?
(a) Pay him an insane amount of New Yen.
(b) Catapult him to the top of the Tokyo underworld.
(c) Fix his nerve damage.
(d) Set him up on a date with Molly.

3. What does Case do when he first sees Armitage?
(a) Shake his hand.
(b) Try to run.
(c) Spit in his face.
(d) Throw coffee at him.

4. What does the Finn tell Case he will find out about Molly?
(a) What her real name is.
(b) How tight her jeans are.
(c) Whether or not she is telling the truth.
(d) Who she is really working for.

5. What does the matrix have its roots in?
(a) Graphics programs.
(b) All of the above.
(c) Military experiments.
(d) Arcade games.

Short Answer Questions

1. What do the Panthers call Armitage?

2. What do Case and Flatline find the entry codes to?

3. How does Case leave Chiba?

4. What injury does Molly suffer during the job?

5. What is Blue Nine known as in California?

(see the answer key)

This section contains 215 words
(approx. 1 page at 300 words per page)
Buy the Neuromancer Lesson Plans
Copyrights
BookRags
Neuromancer from BookRags. (c)2015 BookRags, Inc. All rights reserved.
Follow Us on Facebook