Neuromancer Quiz | Two Week Quiz A

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Neuromancer Lesson Plans
Name: _________________________ Period: ___________________

This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 14.

Multiple Choice Questions

1. Who will handle Case's deck?
(a) Airport baggage handlers.
(b) The Finn.
(c) Armitage.
(d) Case.

2. What does Flatline want Case to do with his construct when the job is finished?
(a) Leave it connected to cyberspace forever.
(b) Create a copy so Flatline can talk to himself.
(c) Delete it.
(d) Return it to the Sense/Net pyramid.

3. What do Case and Flatline find the entry codes to?
(a) Bell America.
(b) Bell Atlantica.
(c) Bell Canada.
(d) Bell Europa.

4. What did Corto lose in the helicopter wreck?
(a) Both arms, both legs, and one third of his brain mass.
(b) One arm, eyes, and one leg.
(c) His legs, eyes, and most of his jaw.
(d) His arms, legs, and spine.

5. What does Riviera do at the restaurant?
(a) Terrorize the patrons.
(b) Insult Case's manhood.
(c) Go into a fever of drug withdrawl.
(d) A show.

Short Answer Questions

1. What did Corto do in Wichita?

2. Who does Wintermute appear to Case as in this chapter?

3. What do the Zionites call Molly?

4. Who did Molly kill when her cut-out chip failed?

5. What sport does Molly say she enjoys?

(see the answer key)

This section contains 218 words
(approx. 1 page at 300 words per page)
Buy the Neuromancer Lesson Plans
Copyrights
BookRags
Neuromancer from BookRags. (c)2016 BookRags, Inc. All rights reserved.
Follow Us on Facebook