The Ox-Bow Incident Test | Mid-Book Test - Easy

This set of Lesson Plans consists of approximately 135 pages of tests, essay questions, lessons, and other teaching materials.

The Ox-Bow Incident Test | Mid-Book Test - Easy

This set of Lesson Plans consists of approximately 135 pages of tests, essay questions, lessons, and other teaching materials.
Buy The Ox-Bow Incident Lesson Plans
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This test consists of 15 multiple choice questions and 5 short answer questions.

Multiple Choice Questions

1. Where was Sparks staying?
(a) In the basement of the saloon.
(b) In the staff's quarters at the hotel.
(c) In the shed Davies used for storage.
(d) In the stables.

2. What does Canby do to save the unconscious man?
(a) Throws them all outside.
(b) Knocks out the aggressor.
(c) Closes the bar.
(d) Gives a free round to all.

3. Who shot the man?
(a) Cattle rustlers.
(b) A bandit.
(c) A minister.
(d) Gangsters.

4. What kind of horse does Tetley ride?
(a) An Arab.
(b) A Belgian.
(c) A Palomino.
(d) A mule.

5. Who did Ma dislike based mostly on his profession?
(a) Osgood.
(b) Mapes.
(c) Gil.
(d) Canby.

6. Where are the rustlers actually headed?
(a) Through the southern range.
(b) Through Bridger's Pass.
(c) By wagon train to San Francisco.
(d) Down the river on a boat.

7. What have Gil and Art been doing all winter?
(a) Traveling across the continent.
(b) Tending bar.
(c) Watching over a herd of cattle.
(d) Hibernating.

8. Who is the first to become unconscious as a result?
(a) Farnley.
(b) Gil.
(c) Art.
(d) Canby.

9. Who does Gil ask for almost immediately?
(a) Rosy Pamen.
(b) Rose Mapen.
(c) Rosie Napen.
(d) Rose Marin.

10. What does store owner Davies suggest Farnley do?
(a) Stay in town where it is safe.
(b) Form a posse of his own.
(c) That he handle the burial arrangements for Kinkaid.
(d) Wait for the Sheriff to intervene and take care of the killers.

11. What does Art suggest Gil do?
(a) Return the last hand he won to Farnley.
(b) Return the money he won from Farnley.
(c) Go back inside and resume his game.
(d) Go back inside for a fresh drink.

12. Why is Bridger's Wells, Nevada almost a ghost town?
(a) The railroad quit.
(b) The town has no sheriff.
(c) The town is too far from everywhere.
(d) The stage no longer stops there.

13. Who did the Sheriff deputize before leaving town?
(a) Gil.
(b) Bartlett.
(c) Osgood.
(d) Mapes.

14. When did Tetley arrive in the valley?
(a) Three years after the Civil War.
(b) Two years before the Civil War.
(c) During the Civil War.
(d) The year after the Civil War.

15. What happens when the change of game does nothing to change anyone's luck?
(a) Accusations of cheating follow.
(b) Art gets Gil to go to the hotel.
(c) They decide to play pool instead.
(d) Gil buys a round for the house.

Short Answer Questions

1. Why are Art and Gil suspected in the recent cattle thefts?

2. Why does Art join the game?

3. Which people immediately try to dissuade the men from forming a lynch mob?

4. How many sons does Bartlett bring with him?

5. Who owns the local saloon where they first stop in?

(see the answer keys)

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