The Ox-Bow Incident Test | Mid-Book Test - Easy

This set of Lesson Plans consists of approximately 135 pages of tests, essay questions, lessons, and other teaching materials.

The Ox-Bow Incident Test | Mid-Book Test - Easy

This set of Lesson Plans consists of approximately 135 pages of tests, essay questions, lessons, and other teaching materials.
Buy The Ox-Bow Incident Lesson Plans
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This test consists of 15 multiple choice questions and 5 short answer questions.

Multiple Choice Questions

1. How many sons does Bartlett bring with him?
(a) Four.
(b) Two.
(c) Three.
(d) One.

2. Who does Gil ask for almost immediately?
(a) Rosie Napen.
(b) Rose Marin.
(c) Rose Mapen.
(d) Rosy Pamen.

3. Why is Amigo so sure the group he saw was the rustlers?
(a) They had Kinkaid's horse with them.
(b) They were heavily armed.
(c) He recognized the brand on the cows.
(d) They were talking about the murder.

4. What happens when the change of game does nothing to change anyone's luck?
(a) Gil buys a round for the house.
(b) Art gets Gil to go to the hotel.
(c) Accusations of cheating follow.
(d) They decide to play pool instead.

5. How many rustlers did Amigo see?
(a) Two.
(b) Three.
(c) Five.
(d) Four.

6. What does Art suggest Gil do?
(a) Return the last hand he won to Farnley.
(b) Return the money he won from Farnley.
(c) Go back inside and resume his game.
(d) Go back inside for a fresh drink.

7. What kind of gun does Tetley carry?
(a) A pearl handled colt.
(b) A 357 Magnum.
(c) A lever action rifle.
(d) A .38

8. Who is the first man to discuss revenge and action?
(a) Bartlett.
(b) Davies.
(c) Osgood.
(d) Farnley.

9. What information does Major Tetley bring with him?
(a) The escape route of the rustlers.
(b) The name of the killer.
(c) The name of the person who paid to have Kinkaid killed.
(d) The name of the inside man.

10. What does the Judge attempt to do while the group is waiting for the last few to join them?
(a) Talk them into acting as a posse instead of a lynch mob.
(b) Talk them into going without weapons.
(c) Talk them into going with their instincts.
(d) Talk them into picking up Risley.

11. Who is the first to become unconscious as a result?
(a) Canby.
(b) Art.
(c) Farnley.
(d) Gil.

12. What does Mapes do before everyone leaves?
(a) Deputizes them.
(b) Hands out ammunition.
(c) Assures them he is in charge.
(d) Outlines the plan of action.

13. What are the riders offered after they discover Greene is only the messenger?
(a) To be kept in the loop.
(b) A free meal.
(c) Clean bedrolls.
(d) Two free drinks and lodgings over night.

14. Who is most affected by the death?
(a) Gil.
(b) Moore.
(c) Canby.
(d) Farnley.

15. Why have Gil and Art not been back to Bridger's Wells all winter?
(a) The snow was too deep.
(b) Their horses were stolen.
(c) They were too far away.
(d) The job required they stay at the cabin.

Short Answer Questions

1. What intentions does Farnley announce?

2. What does store owner Davies suggest Farnley do?

3. What does Art suggest that Gil do?

4. Why does Gil suddenly leave the bar?

5. What was young Greene tasked to do originally?

(see the answer keys)

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