Lost in the Funhouse Quiz | Four Week Quiz A

This set of Lesson Plans consists of approximately 151 pages of tests, essay questions, lessons, and other teaching materials.

Lost in the Funhouse Quiz | Four Week Quiz A

This set of Lesson Plans consists of approximately 151 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Lost in the Funhouse Lesson Plans
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This quiz consists of 5 multiple choice and 5 short answer questions through Lost in the Funhouse.

Multiple Choice Questions

1. What does the narrator say is the best thing to do when lost?
(a) Always mark where you have already walked
(b) Always travel in the same direction
(c) Stay in one place and holler if necessary
(d) Always take the right hand turn

2. Why did Ambrose’s mother put off his baptism?
(a) She could not decide what church to use
(b) She is not baptized herself
(c) She had just procrastinated
(d) She wanted him to understand the ceremony

3. What happens when Uncle Karl taps his cigar out the ventilator window?
(a) He drops a live ash on Ambrose’s mother’s leg
(b) He accidentally drops the cigar out the window
(c) Some of the ashes come back in the car through the back window
(d) The whole head of the cigar falls off onto the car’s floor

4. Why does Ambrose keep his hand on the seat behind Magda?
(a) It is the most comfortable position for him
(b) He is going to push her out of the seat when she sits back
(c) He is determined that Magda is going to sit on his hand
(d) He has a water balloon in his hand

5. What does Ambrose decide the daughter of the funhouse operator, who hears his stories, will think of Ambrose?
(a) That she hopes he does not decide to write for a living
(b) That he must be slightly loony
(c) That he is a strange boy
(d) That he has a truly great imagination

Short Answer Questions

1. What does the narrator say is the way to maintain control of one’s voice?

2. What does Ambrose’s mother say when Magda wins the Towers game?

3. Ambrose thinks everything one sees in Ocean City is preparation and intermission for what?

4. What does Ambrose wonder about himself when he thinks of scouting?

5. Where are the prizes in the arcade now made?

(see the answer key)

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