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This quiz consists of 5 multiple choice and 5 short answer questions through Pages 99-124.
Multiple Choice Questions
1. What can a human outrun over short distances?
(a) An arrow.
(b) A bolt of lightning.
(c) A bullet.
(d) A horse.
2. What makes a Lappet-faced Worrier faint?
(a) The sight of a pigeon.
(b) Hodgesaargh's yelling.
(c) Blood.
(d) Sneezing.
3. Why does Granny Weatherwax keep a clock?
(a) She likes to be on time.
(b) For the ticking sound.
(c) She hates being late.
(d) It belonged to her father.
4. Why is midnight a bad time to challenge another witch?
(a) You might wake up the neighbours.
(b) Almost anyone can be a witch at midnight.
(c) It is too dark.
(d) The moon weakens a witch's powers.
5. What does a good hunter do?
(a) Listens.
(b) Chases.
(c) Waits.
(d) Fears.
Short Answer Questions
1. What appears inside the circle?
2. What is included in the price of the wizard's coach?
3. Why does Esme not Borrow an owl?
4. How does Diamanda propose to duel with Granny Weatherwax?
5. How does Granny Weatherwax ultimately win the duel?
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This section contains 227 words (approx. 1 page at 300 words per page) |
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