Tomorrow and Tomorrow and Tomorrow - Influences Summary & Analysis

Gabrielle Zevin
This Study Guide consists of approximately 38 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Tomorrow and Tomorrow and Tomorrow.

Tomorrow and Tomorrow and Tomorrow - Influences Summary & Analysis

Gabrielle Zevin
This Study Guide consists of approximately 38 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Tomorrow and Tomorrow and Tomorrow.
This section contains 1,326 words
(approx. 4 pages at 400 words per page)
Buy the Tomorrow and Tomorrow and Tomorrow Study Guide

Summary

In “Influences”, Sadie and Sam begin working on their first game together, Ichigo. Sam was elated to rekindle their friendship. In the years since they had spoken, he had struggled to find “someone [else] who [he] wanted to talk to for 609 hours” (64). Ichigo was about a young child who was swept out to sea and had to find their way back to their parents. The friends planned to complete the project during the summer between their junior and senior years. Marx offered his apartment as their office as he would be away during the holidays and Sadie moved into his room. As Sadie worked on the game, she modeled the graphics on the Hokusai wood black, The Great Wave of Kanagawa which “pushed everything in a Japanese direction” (77). There choice would not be questioned as appropriation until years later.

When Sam and his mother...

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This section contains 1,326 words
(approx. 4 pages at 400 words per page)
Buy the Tomorrow and Tomorrow and Tomorrow Study Guide
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