The Misadventures of Max Crumbly 2: Middle School Mayhem Symbols & Objects

Russell, Rachel Renée
This Study Guide consists of approximately 38 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of The Misadventures of Max Crumbly 2.

The Misadventures of Max Crumbly 2: Middle School Mayhem Symbols & Objects

Russell, Rachel Renée
This Study Guide consists of approximately 38 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of The Misadventures of Max Crumbly 2.
This section contains 902 words
(approx. 3 pages at 400 words per page)
Buy The Misadventures of Max Crumbly 2: Middle School Mayhem Study Guide

Max

Max is an example of childhood imagination. This is obvious based on the various drawings in his diary. Each one represents events in a creative way. The first example is when Max managed to break out of his locker by using the weakened wall into the boiler room. Yet, when he drew the event, he imagined numerous different ways he could have done it, including becoming a necromancer or a half robot. The second example is when he captured Tucker. All of the events, from him spinning on a rope to being caught in the net, are drawn in an imaginative way. This, along with several other pictures, show that Max is a character who thinks outside the box.

The Comic Book

The comic book represents the stakes of the novel. For Max, not retrieving the comic book equals the end of his life. Not in...

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This section contains 902 words
(approx. 3 pages at 400 words per page)
Buy The Misadventures of Max Crumbly 2: Middle School Mayhem Study Guide
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