Understanding Comics Test | Mid-Book Test - Medium

This set of Lesson Plans consists of approximately 107 pages of tests, essay questions, lessons, and other teaching materials.

Understanding Comics Test | Mid-Book Test - Medium

This set of Lesson Plans consists of approximately 107 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Understanding Comics Lesson Plans
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This test consists of 5 multiple choice questions, 5 short answer questions, and 10 short essay questions.

Multiple Choice Questions

1. Using the pictorial vocabulary pyramid, Mary Fleener's style is NOT typically comprised of ________.
(a) iconic content
(b) reality
(c) language
(d) non-iconic content

2. Which of the following icons are fluid and variable in how realistic they are?
(a) Idols
(b) Saints
(c) Pictorial
(d) Non-pictorial

3. Which of the following point in time of the panel is represented by where your eyes are focused?
(a) Present
(b) Past
(c) Depends
(d) Future

4. In a single image, what can you use to add words without introducing time?
(a) One-word reply
(b) Dialogue bubbles
(c) Silent captions
(d) Sound exclamations

5. The art of comics is as _______ as it is ________.
(a) humorous; generous
(b) meaningless; abstract
(c) divisive; multiplicative
(d) subtractive; additive

Short Answer Questions

1. Who was the woodcut artist known for his silent "Woodcut Novels" of fables?

2. Which artist started the trend to incorporate photographic streaking to depict motion?

3. When does the author begin practicing to be a comics artist?

4. Within a comic storyline, what is the amount of time that passes from one panel to the next?

5. Pictures are ______ information. Writing is _______ information.

Short Essay Questions

1. Is a single image equivalent to a single instant in time?

2. In the panel with the basketball players, how could you add words while depicting one single moment?

3. How are faces and figures typically drawn in comics? What about backgrounds and landscapes?

4. What is the difference between closure of electronic media and closure in comics?

5. What is McCloud's notion of the Picture Plane?

6. What are different ways to portray motion within panels?

7. For what do Japanese mainstream comics use aspect-to-aspect transitions?

8. Does McCloud think single panels should be considered comic art?

9. What are the three most popular transitions in mainstream Western comics and why?

10. Does McCloud think that non-sequitur transitions are possible?

(see the answer keys)

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