The Sandman: A Game of You Test | Mid-Book Test - Easy

This set of Lesson Plans consists of approximately 117 pages of tests, essay questions, lessons, and other teaching materials.

The Sandman: A Game of You Test | Mid-Book Test - Easy

This set of Lesson Plans consists of approximately 117 pages of tests, essay questions, lessons, and other teaching materials.
Buy The Sandman: A Game of You Lesson Plans
Name: _________________________ Period: ___________________

This test consists of 15 multiple choice questions and 5 short answer questions.

Multiple Choice Questions

1. Where does Barbie remember that she must go in Chapter 2?
(a) Home.
(b) The Brightly Shining Sea.
(c) Her apartment.
(d) The train station.

2. Who runs away, frightened by the sight of a dog in Chapter 1?
(a) The beggar woman.
(b) Barbie.
(c) George.
(d) Foxglove.

3. What does Thessaly ask Foxglove to give her in Chapter 3?
(a) Jewelry.
(b) Dream Stone.
(c) Tissues.
(d) Menstrual blood.

4. To whom does George tell Thessaly that he sent the birds to haunt and give bad dreams?
(a) Nuala and Morpheus.
(b) Maisie Hill and Murphy.
(c) Cuckoo and Barbie.
(d) Thessaly, Wanda, Foxglove and Hazel.

5. Who are the Weirdzos mentioned in Chapter 1?
(a) A strange community of people.
(b) A species that lived on a square planet in outer space and did everything backward.
(c) A family living in New Jersey that Wanda likes.
(d) A punk-metal band.

6. Who killed George in Chapter 3?
(a) Barbie.
(b) Hazel.
(c) Thessaly.
(d) Wanda.

7. What event is foreshadowed by the appearance of a character at George's door with a knife?
(a) A suicide.
(b) George's murder.
(c) Catharsis.
(d) A quarrel.

8. When Thessaly asks George why he tried to harm them, what does he say?
(a) That he wanted to control them.
(b) That he likes to cause nightmares.
(c) That he wanted to change them into birds.
(d) That he sent the birds to destroy the Porpentine.

9. Whom does Hazel find creepy in Chapter 3?
(a) Thessaly.
(b) Barbie.
(c) Wanda.
(d) George.

10. What does Sandman suggest about people by looking at their inner fantasies?
(a) A person with destructive fantasies will self-destruct.
(b) A person with optimistic fantasies will lead a happy life.
(c) A person without fantasies can live grounded in reality.
(d) A person has more going on internally than can be seen from the outside.

11. Who does not know how to help Barbie on her journey in Chapter 2?
(a) Hazel and Foxglove.
(b) Luz, Wilkinson and Prinado.
(c) Thessaly.
(d) George.

12. Who does Foxglove think is talking to her in her dream in Chapter 2?
(a) Wanda.
(b) Judy.
(c) Barbie.
(d) Hazel.

13. Where do Hazel, Wanda and Foxglove take Barbie in Chapter 3?
(a) Hazel's apartment.
(b) George's apartment.
(c) Foxglove's apartment.
(d) Wanda's apartment.

14. When Hazel notices Wanda's "thingie," what does Wanda rebuke her for noticing in Chapter 3?
(a) Her headband.
(b) Her shoes.
(c) A lady's shortcomings.
(d) Her nightgown.

15. When Thessaly asks George who he is, what does he say in Chapter 3?
(a) A lottery winner.
(b) An angry fool.
(c) A dead man.
(d) That he is Gwa-y-Gogg, the servant of Cuckoo.

Short Answer Questions

1. What do Barbie and Wanda plan on doing after they see the beggar woman?

2. What do the girls want to do when they find George's corpse?

3. Who is afraid to vomit in the bathroom because of the corpse in Chapter 3?

4. Who wakes up from nightmares at 3 a.m. in New York in Chapter 3?

5. Who is asked to stand next to Barbie because she is not biologically a woman?

(see the answer keys)

This section contains 490 words
(approx. 2 pages at 300 words per page)
Buy The Sandman: A Game of You Lesson Plans
Copyrights
BookRags
The Sandman: A Game of You from BookRags. (c)2024 BookRags, Inc. All rights reserved.