The Sandman: A Game of You Quiz | Two Week Quiz A

This set of Lesson Plans consists of approximately 117 pages of tests, essay questions, lessons, and other teaching materials.

The Sandman: A Game of You Quiz | Two Week Quiz A

This set of Lesson Plans consists of approximately 117 pages of tests, essay questions, lessons, and other teaching materials.
Buy The Sandman: A Game of You Lesson Plans
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This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 4, Beginning to See the Light.

Multiple Choice Questions

1. What is Barbie reminded of when she finds out that she is an heir and a savior?
(a) Her strength.
(b) Her eyesight.
(c) Her destiny.
(d) Her love.

2. What does Sandman suggest about people by looking at their inner fantasies?
(a) A person with destructive fantasies will self-destruct.
(b) A person has more going on internally than can be seen from the outside.
(c) A person with optimistic fantasies will lead a happy life.
(d) A person without fantasies can live grounded in reality.

3. Where does Barbie remember that she must go in Chapter 2?
(a) Home.
(b) Her apartment.
(c) The train station.
(d) The Brightly Shining Sea.

4. Whom does Hazel find creepy in Chapter 3?
(a) Thessaly.
(b) Wanda.
(c) George.
(d) Barbie.

5. Who knocks on the door to check and see if the people who had nightmares are OK in Chapter 3?
(a) Foxglove.
(b) Hazel.
(c) Thessaly.
(d) Wanda.

Short Answer Questions

1. Where does Barbie go after burying Tantoblin?

2. At the end of Chapter 2, who does the reader know will have future adventures in the Land?

3. Which two characters talk about warning Barbie that bad stuff is coming in Chapter 4?

4. What is Barbie excited about getting in Chapter 1?

5. When Hazel notices Wanda's "thingie," what does Wanda rebuke her for noticing in Chapter 3?

(see the answer key)

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