Objects & Places from The Misadventures of Max Crumbly 2: Middle School Mayhem

Russell, Rachel Renée
This set of Lesson Plans consists of approximately 121 pages of tests, essay questions, lessons, and other teaching materials.

Objects & Places from The Misadventures of Max Crumbly 2: Middle School Mayhem

Russell, Rachel Renée
This set of Lesson Plans consists of approximately 121 pages of tests, essay questions, lessons, and other teaching materials.
Buy The Misadventures of Max Crumbly 2: Middle School Mayhem Lesson Plans

Locker

This is where Thug throws Max and locks him inside. It symbolizes Max’s failures.

The Comic Book

This belongs to Max’s father. It represents the importance of stopping the burglars.

Boiler Room

This is the place that Max is able to enter from his locker. It symbolizes escaping from danger.

The Rocketship

This is something that Max built in his room, but his parents threw it away. It symbolizes Max’s imagination and creativity.

Computers

These are what the burglars want to steal. They represent opportunity and making money.

The Dumpster

This is where Max lands after the last burglar is detained in the eighth-grade biology classroom. It represents all the bad things in Max’s life.

The Gym

This is where Max is bullied by Thug and where he captures one of the burglars. It represents overcoming difficulties.

Superheroes

These are characters that Max...

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