The Master of Go Test | Mid-Book Test - Easy

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.
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The Master of Go Test | Mid-Book Test - Easy

This set of Lesson Plans consists of approximately 113 pages of tests, essay questions, lessons, and other teaching materials.
Buy The Master of Go Lesson Plans
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This test consists of 15 multiple choice questions and 5 short answer questions.

Multiple Choice Questions

1. What association's directors also attend the ceremonial opening of the game?
(a) Japanese Go.
(b) Korean Tai.
(c) Chinese Shinhua.
(d) Michelin Tires.

2. How often do the players meet in the game of go?
(a) Every 10 days.
(b) Every 5 days.
(c) Every 30 days.
(d) Every 20 days.

3. Who plays immediately after the break, indicating that he came up with the response during the break?
(a) Otake.
(b) Uragami.
(c) Master.
(d) Hakone.

4. What makes the river near the game flood and swell?
(a) Rains.
(b) A tempest.
(c) A dam.
(d) Snow.

5. Since the mood is tense, where is the Master taken to retreat in between sessions?
(a) An inn by the sea.
(b) A bed and breakfast downtown.
(c) A hospital.
(d) A cavern.

6. What does the Master drink with his opponent in a friendly atmosphere prior to the game?
(a) Tea.
(b) Beer.
(c) Milk.
(d) Sake.

7. What does the Master reveal as a strong personality trait?
(a) Fear.
(b) Anger.
(c) Frustration.
(d) Detachment.

8. What polite practice does the Master fail to do?
(a) Listen to people.
(b) Bow to people.
(c) Greet people.
(d) Thank people.

9. What do the players wear for the ceremonial opening of the game?
(a) Traditional Taiwanese garb.
(b) Traditional Japanese garb.
(c) Traditional Chinese garb.
(d) Traditional Korean garb.

10. After the death of the Master, what does Uragami offer to take?
(a) Lessons.
(b) His clothes.
(c) His body.
(d) Photographs.

11. Where do the players meet for the ceremonial opening of the game?
(a) Yasunari.
(b) Koyokan.
(c) Tibutu.
(d) Binchen.

12. Who makes an aggressive move during the fourth session of the game?
(a) Master.
(b) Uragami.
(c) Hakone.
(d) Otake.

13. In what articles is Otake teased about taking frequent breaks?
(a) Brochure.
(b) Book.
(c) Newspaper.
(d) Television.

14. Why does Otake play first?
(a) He is of lower rank.
(b) He is older.
(c) He is of higher rank.
(d) He is younger.

15. Where is the fourth session of the game played?
(a) Hakone.
(b) Imaginarium.
(c) Island Top.
(d) Riveria.

Short Answer Questions

1. Why is the Master not a popular opponent?

2. What does the Master's opening play have to be, according to Otake?

3. What does Uragami believe is responsible for the Master's death?

4. Where do the two men sit together after the last match?

5. What role does the timekeeper have in the game?

(see the answer keys)

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