Magician, Master Quiz | Four Week Quiz A

Raymond E. Feist
This set of Lesson Plans consists of approximately 140 pages of tests, essay questions, lessons, and other teaching materials.

Magician, Master Quiz | Four Week Quiz A

Raymond E. Feist
This set of Lesson Plans consists of approximately 140 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Magician, Master Lesson Plans
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This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 4.

Multiple Choice Questions

1. What do they plan on Pug and Laurie teaching Kasumi?
(a) How to play the stone game.
(b) How to shoot a bow.
(c) How to cut down trees.
(d) How to ride a horse.

2. Why can't he remember anything about himself?
(a) He had been hit over the head.
(b) He had a stroke.
(c) He was drugged.
(d) They took his memories away.

3. What does Thomas decide they must do to win the war?
(a) Call to humans for help.
(b) Find better magic.
(c) Find more magicians.
(d) Be unpredictable.

4. What is a Great One?
(a) Part of the King's council.
(b) A Tsurani magician.
(c) A rich plantation owner.
(d) A general in the army.

5. Why do the elves need Thomas?
(a) They are under attack.
(b) They need children.
(c) They need money.
(d) They need an equal for their queen.

Short Answer Questions

1. Who were the Valheru?

2. What does Milamber's true name in the Tsurani tongue mean?

3. Who is the foe Chogana tells Pug he must face?

4. What relation is the Great One to Komatsu?

5. What does Milamber mean?

(see the answer key)

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