Everlost Test | Final Test - Easy

This set of Lesson Plans consists of approximately 120 pages of tests, essay questions, lessons, and other teaching materials.

Everlost Test | Final Test - Easy

This set of Lesson Plans consists of approximately 120 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Everlost Lesson Plans
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This test consists of 15 multiple choice questions and 5 short answer questions.

Multiple Choice Questions

1. How does the Haunter attempt to attack the McGill?
(a) He sends objects flying at the McGill.
(b) He lifts the McGill off the ground with his mind.
(c) He rocks the McGill's ship, as if it were in a storm.
(d) He shoves the McGill's associates at him with mental force.

2. Who tells Allie where to find Nick and Lief?
(a) A boy in a Boy Scout uniform.
(b) A boy in a Sunday suit.
(c) A boy in a basketball uniform.
(d) A boy in a diving outfit.

3. What does the McGill threaten to do to the Haunter, if he won't answer the McGill's questions?
(a) Bury him in the heart of the ship's engine.
(b) Seal him back in the barrel.
(c) Put him in the chiming chamber.
(d) Throw him in the ocean.

4. What does Nick call the McGill's associates?
(a) Globnids.
(b) Monstrosouls.
(c) Ugloids.
(d) Blaggrills.

5. Does Mary look for Vari, after she realizes he's missing?
(a) Yes, but she finds no trace of him.
(b) No, she's too concerned with her childen to go back and look.
(c) No, she realizes what must have happened.
(d) Yes, and she finds a clue to where he's gone.

6. How many years does Mikey think he needs of "halfway-decent deeds" to make up for his time as a monster?
(a) Ten.
(b) Forty two.
(c) A hundred.
(d) Sixty.

7. What does Allie use to overpower the jogger she possesses?
(a) Trickery.
(b) A kind of mental hypnosis.
(c) Reason and argument.
(d) Strength of will.

8. How far does Allie fall before something grabs her?
(a) Into the bedrock of the Earth.
(b) Onto the hood of the car.
(c) Into the air outside the car windshield.
(d) Into the topsoil beneath the grass.

9. Where on the ship does Nick go to hide?
(a) The mess hall.
(b) One of the holds.
(c) One of the guest rooms.
(d) The engine room.

10. Where do Nick and Lief end up, after running from the ship's crew?
(a) In the galley.
(b) In the hold.
(c) In the medical bay.
(d) In the engine room.

11. What is the Marauders' den called?
(a) Shiloh's Stable.
(b) The Hell Hole.
(c) Schmidt's Beer Bar.
(d) The Pier Pen.

12. What kind of book does Allie think that she will write?
(a) A book of defiance.
(b) A book of tragedy.
(c) A book of adventure.
(d) A book of experience.

13. What does the McGill do with the objects he acquires?
(a) He hoards them.
(b) He distributes them to Afterlights.
(c) He takes them apart and rebuilds them into gadgets.
(d) He displays them in a museum.

14. What does the McGill's crew use to tie the hands of his hostages?
(a) Chains from the engine room.
(b) Piano wire.
(c) Torn sheets from old sails.
(d) The ropes they had been hung by.

15. How does Mary know something must be horribly wrong, as Nick approaches the Twin Towers?
(a) Someone is following Nick.
(b) The look on Nick's face.
(c) The children all stop and stare.
(d) The look on Vari's face.

Short Answer Questions

1. What did the McGill do to the Haunter's wraith-warriors?

2. How many coins does Nick have left after helping the rescued children go into the light?

3. What is the old man in the engine room doing?

4. What does the McGill think he smells on the deck, after dealing with the captives?

5. What does Piledriver take with him for his mission?

(see the answer keys)

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