Assassin's Quest Test | Mid-Book Test - Easy

Robin Hobb
This set of Lesson Plans consists of approximately 138 pages of tests, essay questions, lessons, and other teaching materials.

Assassin's Quest Test | Mid-Book Test - Easy

Robin Hobb
This set of Lesson Plans consists of approximately 138 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Assassin's Quest Lesson Plans
Name: _________________________ Period: ___________________

This test consists of 15 multiple choice questions and 5 short answer questions.

Multiple Choice Questions

1. How does Fitz come back when his mind wanders almost beyond returning?
(a) By Kettricken joining his mind and calling him.
(b) With Regal's help.
(c) With Elfbark.
(d) By Starling following his thoughts and bringing him back.

2. What does Fitz acquire after he kills three Forged Ones?
(a) A sword.
(b) A horse.
(c) A knife.
(d) A spear.

3. What does Kettricken ask Fitz about his skill?
(a) Nothing; it's not something that one speaks about.
(b) If he can use it to find out where Regal's men are.
(c) How he lost it.
(d) Why he does not use it to contact Verity.

4. What does Kettle teach Fitz?
(a) How to get through the heavy brush on the side of the road.
(b) An ancient game.
(c) A mantra to keep his mind occupied.
(d) A song that teaches him the way to control his magic.

5. What does Chade tell the Six Duchies?
(a) That Fitz is dead.
(b) That Fitz is a dangerous man.
(c) That he is the rightful king.
(d) That Regal has the throne illegally.

6. To whom are Forged Ones especially attracted?
(a) Soldiers.
(b) People with Skill.
(c) Their spouses.
(d) People with Wit.

7. What kind of work does Fitz find in a caravan?
(a) A guard.
(b) A shepherd.
(c) A drover.
(d) A wheel wright.

8. Why does Nighteyes leave Fitz?
(a) He doesn't like being around humans.
(b) Regal is looking for the two of them.
(c) He has to go have puppies.
(d) To run with a pack of wolves.

9. What does Fitz trade in Landing for his journey?
(a) His clothes for warmer wear.
(b) His boots for mountain shoes.
(c) His sword for a better one.
(d) His horse for a mule.

10. About whom does Starling ask Fitz?
(a) Nettle.
(b) Molly.
(c) Kettle.
(d) The Fool.

11. What does Fitz think caused the plan to save Kettricken to go astray?
(a) He trusted the wrong men.
(b) He didn't have enough time.
(c) He was dead before she needed him.
(d) Regal took her the night before she was to leave.

12. What type of symbol does Lady Patience use?
(a) A sun on a red background.
(b) Two swans sitting quietly by a lake.
(c) Sprigs of ivy.
(d) An oak tree planted by a stream.

13. Who is searching for Fitz while he is in the barn?
(a) Kettricken.
(b) Will.
(c) Verity.
(d) Chade.

14. What does the magic of the Wit enable a person to do?
(a) Control crowds.
(b) Bond with an animal.
(c) Control animals in a group.
(d) Be able to see the future.

15. What are the two biggest industries in Buck Duchy?
(a) Logging and shipping.
(b) Fishing and shipping.
(c) Fishing and tourism.
(d) Shipping and tourism.

Short Answer Questions

1. What is Chade going to do?

2. Whose horse does Fitz steal to get away from Tradeford?

3. Who is questioning Fitz about his plan to kill Regal?

4. What does Burrich keep Fitz from doing?

5. Of what does the narrator write?

(see the answer keys)

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