Assassin's Quest Quiz | One Week Quiz A

Robin Hobb
This set of Lesson Plans consists of approximately 138 pages of tests, essay questions, lessons, and other teaching materials.

Assassin's Quest Quiz | One Week Quiz A

Robin Hobb
This set of Lesson Plans consists of approximately 138 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Assassin's Quest Lesson Plans
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This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 34, Girl on a Dragon, Chapter 35, Kettle's Secrets, Chapter 36, The Wit and the Sword.

Multiple Choice Questions

1. What does Fitz trade in Landing for his journey?
(a) His sword for a better one.
(b) His clothes for warmer wear.
(c) His boots for mountain shoes.
(d) His horse for a mule.

2. What happens to Fool when he touches the girl on the dragon with his magic fingers?
(a) He is thrown on his back.
(b) Nothing.
(c) He becomes a part of the dragon.
(d) He hears the girl speak.

3. What does Fool believe Regal wants to do with the Elderlings?
(a) Control them.
(b) Use them to fight the Red Ships.
(c) Regal doesn't know about the Elderlings.
(d) Destroy them.

4. Who was supposed to train Verity in the Skill?
(a) Galen.
(b) Shrewd.
(c) Regal.
(d) Will.

5. What do past images of Elderlings resemble?
(a) Unicorns.
(b) Fairies.
(c) Dragons.
(d) Elfs.

Short Answer Questions

1. Whose horse does Fitz steal to get away from Tradeford?

2. What does Chade tell the Six Duchies?

3. How does Fitz come back when his mind wanders almost beyond returning?

4. What is the first Duchy that falls to the Red Ships?

5. What is the old children's rhyme about that the narrator describes?

(see the answer key)

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