Artemis Fowl Quiz | Four Week Quiz A

This set of Lesson Plans consists of approximately 156 pages of tests, essay questions, lessons, and other teaching materials.

Artemis Fowl Quiz | Four Week Quiz A

This set of Lesson Plans consists of approximately 156 pages of tests, essay questions, lessons, and other teaching materials.
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This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 3, Holly.

Multiple Choice Questions

1. Why doesn't Artemis want to stick around once he gives the sprite the second vial?
(a) He has what he came for.
(b) He feels sick.
(c) He is in a rush to go home.
(d) Watching her go through withdrawals won't be pretty.

2. What information does the Book contain?
(a) Commandments only.
(b) Where to find fairies.
(c) History only.
(d) History and commandments.

3. What color is the sprite?
(a) Yellow.
(b) Green.
(c) Black.
(d) Multi-colored.

4. What kind of computers does Artemis use?
(a) H.P.
(b) Dells.
(c) He builds his own.
(d) Macs.

5. What symbol leads Artemis to the reading of the Book?
(a) Birds.
(b) The sun.
(c) The Anubis figure.
(d) An arrow.

Short Answer Questions

1. What does Artemis have to use to see the sprite?

2. What is Butler reading at the end of Chapter 1?

3. What does the word "Scopes" mean?

4. Why does Artemis shut down his ever running web site?

5. Why can't Holly retrieve the beast from the human town?

(see the answer key)

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