Artemis Fowl Quiz | One Week Quiz A

This set of Lesson Plans consists of approximately 156 pages of tests, essay questions, lessons, and other teaching materials.

Artemis Fowl Quiz | One Week Quiz A

This set of Lesson Plans consists of approximately 156 pages of tests, essay questions, lessons, and other teaching materials.
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This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 7, Mulch.

Multiple Choice Questions

1. What stops a dwarf from tunneling?
(a) Clay.
(b) Insects.
(c) Water.
(d) Solid rock.

2. What does Root tell the port director to do?
(a) Evacuate and shut down.
(b) Cancel all flights.
(c) Watch for Mud people.
(d) Stop all passengers from complaining.

3. Why does Mulch need to get outside quickly after he digs his way into Fowl Manor?
(a) Holly is outside.
(b) He has to pass gas.
(c) He has to vomit.
(d) Artemis is on his way up the stairs.

4. Where does Artemis take the locator?
(a) To the Ritual site.
(b) To his home.
(c) To a pond.
(d) To a ship.

5. How does Mulch get past the cameras that Artemis has set up?
(a) Foaly does a broadcast loop.
(b) Mulch ducks underneath them.
(c) Mulch breaks them.
(d) Foaly helps Mulch navigate them.

Short Answer Questions

1. How is Mulch able to open the first safe?

2. What saved Mulch from the second goblin attack?

3. What action does Root takes once he realizes Holly is in danger?

4. Why is Holly running low on magic?

5. What kind of creature is Foaly?

(see the answer key)

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