Bloodsucking Fiends - Part 3, Hunters: Chapter 33, Ship of Fools and Chapter 34, Hell Breaks Loose Summary & Analysis

Christopher Moore
This Study Guide consists of approximately 44 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Bloodsucking Fiends.
Study Guide

Bloodsucking Fiends - Part 3, Hunters: Chapter 33, Ship of Fools and Chapter 34, Hell Breaks Loose Summary & Analysis

Christopher Moore
This Study Guide consists of approximately 44 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Bloodsucking Fiends.
This section contains 720 words
(approx. 2 pages at 400 words per page)
Buy the Bloodsucking Fiends Study Guide

Part 3, Hunters: Chapter 33, Ship of Fools and Chapter 34, Hell Breaks Loose Summary

The Animals search the vampire's yacht, looking for his resting place. They find that the yacht is filled with art treasures, but no one's aboard. The yacht seems to be run by a complex computer system. They also find a gruesome room that's been used as a cage to hold human prey on long journeys. As they search, the boat's computer system tracks their every move, and readouts appear on computer screens over the vampire's resting place.

At an hour until sunset, the Animals still haven't located the vampire. Then, they let Bummer loose, and he begins scratching on the floor of the engine room. Prying up the floor, they find the vampire's vault, but it's too heavily sealed to break in. They...

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This section contains 720 words
(approx. 2 pages at 400 words per page)
Buy the Bloodsucking Fiends Study Guide
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