Armada - Chapters 1 - 2 Summary & Analysis

Ernest Cline
This Study Guide consists of approximately 48 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Armada.
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Armada - Chapters 1 - 2 Summary & Analysis

Ernest Cline
This Study Guide consists of approximately 48 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Armada.
This section contains 933 words
(approx. 3 pages at 400 words per page)
Buy the Armada Study Guide

Summary

Zach Lightman has waited since the first day of Kindergarten for something amazing. Now, two weeks before high school graduation, he looks out his math class window and sees a space ship zipping around. It isn’t just a spaceship - it is a spaceship that looked exactly like the one that was in his favorite video game, Armada. His two best friends, Cruz and Diehl (who both have the name Michael) are in the class. They are deep in a conversation with each other and don’t notice. The teacher, Mr. Sayles, is doing a crossword puzzle. He is too close to retirement to care about what’s going on in his classroom.

Zach’s arch-nemesis, Douglas Knotcher is also in the class. Doug and Zach have managed to avoid each other since junior high when they had “the Incident” that earned...

(read more from the Chapters 1 - 2 Summary)

This section contains 933 words
(approx. 3 pages at 400 words per page)
Buy the Armada Study Guide
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