Polymorphism - Research Article from World of Computer Science

This encyclopedia article consists of approximately 2 pages of information about Polymorphism.
Encyclopedia Article

Polymorphism - Research Article from World of Computer Science

This encyclopedia article consists of approximately 2 pages of information about Polymorphism.
This section contains 368 words
(approx. 2 pages at 300 words per page)

The word "polymorphism" means "ability to take more than one form." Polymorphism in object-oriented programming specifically refers to the ability of a programming language to deal with objects differently, depending on their data type or class.

More important, it is the ability of the programming language to redefine or override methods in base classes with new methods in derived classes. This means that methods in derived classes have identical names, input parameters, and return values as methods in the base class but the program can figure out which one to call in any given situation, depending on the exact type of the object.

As an example, given a base class ThreeDimensionalObject, polymorphism enables the programmer to define different methods for calculating the volume of the shape for any number of classes derived from ThreeDimensionalObject. So, derived objects such as "Cube," "Sphere," "Cone," and "Dodecahedron" will all support the "CalculateVolume()" method, but polymorphism means that the compiler will ensure that the right version of the method is called for any given object.

In C++ the classes could be declared like this:

  • class ThreeDimensionalObject {
  • public:
  • virtual int CalculateVolume() const;
  • };
  •  
  • class Cube : public ThreeDimensionalObject {
  • public:
  • int CalculateVolume() const;
  • };
  •  
  • class Sphere : public ThreeDimensionalObject {
  • public:
  • int CalculateVolume() const;
  • };

The "virtual" keyword tells the compiler it can override the function "CalculateVolume()" in any derived classes. If the programmer now creates a Cube and a Sphere, she will be able to get the volume by calling the CalculateVolume() method.

  • Cube* myCube = new Cube();
  • Sphere* mySphere = new Sphere();
  • int cubeVol = myCubeCalculateVolume();
  • int sphereVol = mySphereCalculateVolume();

However, it is also legal and possible to do this:

  • ThreeDimensionalObject* myObjPtr = myCube;
  • cubeVol = myCubeCalculateVolume();
  • myObjPtr = mySphere;
  • sphereVol = mySphereCalculateVolume();

And the compiler will still call the correct method. This is because the compiler chooses which method to call depending on the type of the underlying object and not the type of the pointer.

Polymorphism is a requirement of any real object-oriented programming language. The polymorphism described above is often called "parametric polymorphism" to distinguish it from a second kind of polymorphism called "overloading," which allows the compiler to treat identical symbols ("operator overloading"), and functions ("function overloading") differently depending on the context in which they are being used.

This section contains 368 words
(approx. 2 pages at 300 words per page)
Copyrights
Gale
Polymorphism from Gale. ©2005-2006 Thomson Gale, a part of the Thomson Corporation. All rights reserved.