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This quiz consists of 5 multiple choice and 5 short answer questions through Diseasemaker's Croup, and In The End.
Multiple Choice Questions
1. What does Missy order at the cafe?
(a) Cola and a bag of chips.
(b) A burger and fries.
(c) A bowl of ice cream.
(d) Hash browns, ketchup, and a steak knife.
2. Why are the first two ghost stories unsatisfying?
(a) They are not actually about ghosts.
(b) They are told badly.
(c) They are urban legends and do not make a lot of sense.
(d) They do not involve any of the people at the club.
3. Now that Missy can see Harlequin, what does she tell him to do?
(a) Cast a spell on her to make her the new Harlequin.
(b) Take off his mask and give her his wand.
(c) Dance for her.
(d) Kiss her.
4. What is scary about the playhouse door?
(a) It has a pentagram drawn on it.
(b) It is made of old, rusty iron that looks very heavy.
(c) It has blood on it.
(d) It has an evil-looking red door knocker in the shape of an imp.
5. What does the third stage of the disease affect?
(a) The lungs.
(b) Physicality.
(c) Strength.
(d) Speech and thought.
Short Answer Questions
1. What disguise does Harlequin take in order to speak to Missy?
2. In the third ghost story, what are the three older boys looking at when the narrator sees them on his way home from school?
3. Where does Missy take Harlequin's gift?
4. What story is the father reading to his child in 'Locks'?
5. What does Missy do next?
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This section contains 299 words (approx. 1 page at 300 words per page) |
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