Ender's Game Test | Mid-Book Test - Easy

This set of Lesson Plans consists of approximately 131 pages of tests, essay questions, lessons, and other teaching materials.

Ender's Game Test | Mid-Book Test - Easy

This set of Lesson Plans consists of approximately 131 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Ender's Game Lesson Plans
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This test consists of 15 multiple choice questions and 5 short answer questions.

Multiple Choice Questions

1. What does Peter want to be when he grows up?
(a) A teacher.
(b) A warrior.
(c) A pilot.
(d) A politician.

2. What allows Ender to be friends with some of his launch group in Chapter 5?
(a) Offering protection.
(b) Holding a study session.
(c) Breaking Bernard’s leadership.
(d) Winning a game.

3. Where does Peter first hurt Ender?
(a) In a game.
(b) In the restroom.
(c) On the bus.
(d) At school.

4. What is removed from Ender at the beginning of the book?
(a) His deformity.
(b) His monitor.
(c) His tattoo.
(d) His lenses.

5. What does Ender say will have a different meaning in space?
(a) Sensitivity.
(b) Gravity.
(c) Humility.
(d) Morality.

6. What does Valentine talk Peter out of in Chapter 2?
(a) Killing Ender.
(b) Going back to school.
(c) Reporting Ender.
(d) Moving out.

7. What is unique about Ender?
(a) All answers are correct.
(b) He has a chip in his head.
(c) He has two siblings.
(d) He has royal blood.

8. How does Ender feel in Chapter 3 when he explains his fight with Stilson?
(a) Embarrassed.
(b) Afraid.
(c) Sad.
(d) All answers are correct.

9. What does Ender notice about the other children in his Launch group?
(a) They are scared.
(b) They are older than him.
(c) They are smaller than him.
(d) They are laughing and talking.

10. What do the guns in the battle room do?
(a) Cause black markets.
(b) Incapacitate others.
(c) Freeze the suits.
(d) Shock.

11. Why does Graff say Ender can’t be free?
(a) He has a troubled mind.
(b) His race needs him.
(c) He is too smart.
(d) He misses his sister.

12. What does Ender do in the game room in Chapter 5 that shocks everyone?
(a) Beats a game on his first try.
(b) Makes up a new game.
(c) Passes out.
(d) Beats an older boy at a game.

13. What does Ender say he learned from living with Peter?
(a) How to distract himself.
(b) How to fight.
(c) How to hide his emotions.
(d) How to hide anger.

14. In Chapter 7, what worries Levy about Ender?
(a) He is isolated.
(b) He is afraid.
(c) He is very young.
(d) He is sad.

15. What is the mind game called?
(a) Subconscious tracker.
(b) Psycho analyzing.
(c) Intellimarking.
(d) Free play.

Short Answer Questions

1. Where does Ender get to go when he finally passes the Giant’s Drink?

2. What is Ender the first to do in the mind game?

3. Who is the first to move around the zero gravity room with Ender?

4. What is in the Giant’s drink?

5. Who is the leader of Salamander Army?

(see the answer keys)

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