Little Wars; a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. eBook

This eBook from the Gutenberg Project consists of approximately 54 pages of information about Little Wars; a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books..

Little Wars; a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. eBook

This eBook from the Gutenberg Project consists of approximately 54 pages of information about Little Wars; a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books..
covered now by the farm from Red’s fire.  Red has now to move.  The nature of his position is becoming apparent to him.  His right gun is ineffective, his left and his centre guns cannot kill more than seven or eight men between them; and at the next move, unless he can silence them, Blue’s guns will be mowing his exposed cavalry down from the security of the farm.  He is in a fix.  How is he to get out of it?  His cavalry are slightly outnumbered, but he decides to do as much execution as he can with his own guns, charge the Blue guns before him, and then bring up his infantry to save the situation.

Figure 5a shows the result of Red’s move.  His two effective guns have between them bowled over two cavalry and six infantry in the gap between the farm and Blue’s right gun; and then, following up the effect of his gunfire, his cavalry charges home over the Blue guns.  One oversight he makes, to which Blue at once calls his attention at the end of his move.  Red has reckoned on twenty cavalry for his charge, forgetting that by the rules he must put two men at the tail of his middle gun.  His infantry are just not able to come up for this duty, and consequently two cavalry-men have to be set there.  The game then pauses while the players work out the cavalry melee.  Red has brought up eighteen men to this; in touch or within six inches of touch there are twenty-one Blue cavalry.  Red’s force is isolated, for only two of his men are within a move, and to support eighteen he would have to have nine.  By the rules this gives fifteen men dead on either side and three Red prisoners to Blue.  By the rules also it rests with Red to indicate the survivors within the limits of the melee as he chooses.  He takes very good care there are not four men within six inches of either Blue gun, and both these are out of action therefore for Blue’s next move.  Of course Red would have done far better to have charged home with thirteen men only, leaving seven in support, but he was flurried by his comparatively unsuccessful shooting—­he had wanted to hit more cavalry—­and by the gun-trail mistake.  Moreover, he had counted his antagonist wrongly, and thought he could arrange a melee of twenty against twenty.

Figure 5b shows the game at the same stage as 5a, immediately after the adjudication of the melee.  The dead have been picked up, the three prisoners, by a slight deflection of the rules in the direction of the picturesque, turn their faces towards captivity, and the rest of the picture is exactly in the position of 5a.

It is now Blue’s turn to move, and figure 6a shows the result of his move.  He fires his rightmost gun (the nose of it is just visible to the right) and kills one infantry-man and one cavalry-man (at the tail of Red’s central gun), brings up his surviving eight cavalry into convenient positions for the service of his temporarily silenced guns, and hurries his infantry forward to the farm, recklessly exposing them in the thin wood between the farm and his right gun.  The attentive reader will be able to trace all this in figure 6a, and he will also note the three Red cavalry prisoners going to the rear under the escort of one Khaki infantry man.

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Little Wars; a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. from Project Gutenberg. Public domain.