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Neuromancer - Chapter 9 Summary & Analysis

This Study Guide consists of approximately 77 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of Neuromancer.
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Chapter 9 Summary

Maelcum takes Molly and Case to Freeside. On the way, Molly tells Case to try and make contact with Wintermute. Case jacks into cyberspace and discusses AIs with the Dixie Flatline construct. He learns that AIs are extremely complicated and dangerous and that when a cyberspace operator interacts with them, the operator's brainwaves go flat. The operator can actually be killed. They also discuss how AIs are monitored by a shadowy law enforcement agency known as the Turing Registry, which ensures that AIs don't become too intelligent or powerful.

Case searches out Wintermute and examines it from a distance. He realizes that it is reacting to him and chasing him. He flees but cannot escape, and the Dixie Flatline construct urges him to jack out of cyberspace. Case wakes up in Night City with a headache and sore body. He enters a nearby video arcade and sees...

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This section contains 652 words
(approx. 3 pages at 300 words per page)
Purchase our Neuromancer Study Guide
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Neuromancer from BookRags and Gale's For Students Series. ©2005-2006 Thomson Gale, a part of the Thomson Corporation. All rights reserved.
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