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The Colour of Magic | Quiz

This Study Guide consists of approximately 90 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of The Colour of Magic.

The Colour of Magic | Quiz

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1)

When Rincewind and the Luggage appear at the Broken Drum, what does Ymor do? (from Chapter 1: The Colour of Magic, pp. 52-61)

Attacks Rincewind.
Bribes Rincewind.
Flees.
Orders his ravens to attack.
2)

With only thirty minutes left before the vessel's launch, what is one of the Master Launchcontroller's concerns? (from Chapter 4: Close to the Edge, pp. 192-204)

That the ship's main thruster is not firing properly.
That Twoflower and Rincewind cannot be found.
That the engine countdown has been halted.
That the provisions for the voyage have not been loaded.
3)

As Bravd and Weasel leave Rincewind and Twoflower, where are Bravd and Weasel headed? (from Chapter 1: The Colour of Magic, pp. 61-63)

Ankh.
Krull.
Chrim.
Morpork.
4)

Where do Rincewind and Twoflower head for as they leave Ankh-Morpork on horseback to escape the fire? (from Chapter 1: The Colour of Magic, pp. 52-61)

Bes Palargic.
The river.
Krull.
Chrim.
5)

As the four men part ways on the hilltop, what does Rincewind feel compelled to do? (from Chapter 1: The Colour of Magic, pp. 61-63)

Lie to Weasel.
Get away from Morpork.
Look after Twoflower.
Steal from Bravd.
6)

As Rincewind and Twoflower travel to Chrim, Rincewind hears the word quaint for the first time. What does Rincewind think quaint means? (from Chapter 2: The Sending of Eight, pp. 67-73)

Cute and cozy.
Fever-ridden and tumbledown.
Traditional and secure.
Boring and drab.
7)

Prompted by a request from the visitor to his garden, where does Death travel to? (from Chapter 4: Close to the Edge, pp. 192-204)

Krull.
The Edge.
Ankh.
Pseudopolis.
8)

As the ship begins to move down the rails for launch, how do the original pilots try to derail the ship? (from Chapter 4: Close to the Edge, pp. 204-210)

They remove sections of the tracks.
They blow up a section of the tracks.
They throw lumber onto the tracks.
They try to slow the ship's momentum.
9)

When the reader is introduced to the gods' game, which three players have already been knocked out of the game? (from Chapter 2: The Sending of Eight Prologue)

Offler, Night, and Io.
Chance, Destiny, and the Lady.
Io, Zephyrus, and Destiny.
Chance, Night, and Destiny.
10)

While together on the hilltop overlooking the twin cities, what does Weasel steal from Twoflower? (from Chapter 1: The Colour of Magic, pp. 61-63)

Twoflower's sword.
Twoflower's horse.
Twoflower's watch.
Twoflower's gold.
11)

Which of the combatants does not use a dragon in the mortal combat that Hrun has challenged? (from Chapter 3: The Lure of the Wyrm, pp. 136-144)

Lio!rt.
Rincewind.
Liartes.
Hrun.
12)

What is the Soul Eater's number? (from Chapter 2: The Sending of Eight, pp. 74-84)

Eight.
Ten.
Six.
Four.
13)

According to Bravd, what rots wizards' brains? (from Chapter 1: The Colour of Magic, pp. 61-63)

Magical spells.
Quicksilver fumes.
Potions.
Incantations.
14)

How are Rincewind and Twoflower being picked up from the Edge? (from Chapter 4: Close to the Edge, pp. 160-173)

By a flyer.
By a slave ship.
By a space ship.
By the salvage fleet.
15)

As the two men leave the burning city, why is Rincewind amazed? (from Chapter 1: The Colour of Magic, pp. 52-61)

They haven't lost the Luggage.
Twoflower can ride.
Broadman bought an insurance policy.
They are still alive.
16)

Who is the old man sitting in a room full of magical energy in Wrymberg? (from Chapter 3: The Lure of the Wyrm, pp. 122-136)

Greicha.
Wrym.
Theman.
Lio!rt.
17)

What world is the sea troll from? (from Chapter 4: Close to the Edge, pp. 160-173)

Bathys.
Seafarin.
Krull.
Ankh.
18)

As Rincewind and Twoflower are trying to escape from the dragons, why does Rincewind yell at Twoflower to keep going? (from Chapter 3: The Lure of the Wyrm, pg. 103-113)

Because Twoflower is tired.
Because Twoflower is trying to capture a dragon of his own.
Because Twoflower has always longed to see dragons.
Because Twoflower still hasn't learned to ride well.
19)

While Twoflower and Rincewind are being held captive in the palace they were taken to from the vessel, a hut is smashed to pieces by Luggage. Who owns that hut? (from Chapter 4: Close to the Edge, pp. 180-192)

Krulliver.
Terton.
Garhartra.
Tethis.
20)

Who are the three characters that take refuge inside the ship when the arrows start flying just before the ship is scheduled to be launched? (from Chapter 4: Close to the Edge, pp. 204-210)

Twoflower, Luggage, and Rincewind.
Twoflower, Rincewind, and Tethis.
Twoflower, Hrun, and Luggage.
Twoflower, Rincewind, and Hrun.
21)

In the game the gods are playing which god is playing two pieces that resemble Rincewind and Twoflower? (from Chapter 2: The Sending of Eight Prologue)

Blind Io.
Zephyrus.
Offler.
Lady.
22)

As Rincewind hangs from the cavern's ceiling during the mortal combat fight, Rincewind has a vision. Who is in his vision? (from Chapter 3: The Lure of the Wyrm, pp. 113-122)

Death.
Io.
Fate.
Twoflower.
23)

As the scene shifts once again to the game the gods are playing, all but two of the gods are now out of the game. Who are the two remaining players? (from Chapter 2: The Sending of Eight, pp. 74-84)

Fate and Io.
Fate and Zephyrus.
Fate and the Lady.
Fate and Offler.
24)

What does the old man sitting in the magical energy room tell Twoflower? (from Chapter 3: The Lure of the Wyrm, pp. 122-136)

That Twoflower will live to battle another day.
That Twoflower will die at the altar.
That Twoflower has the Power.
That Twoflower is the next rightful king.
25)

Who buys one of Twoflower's policies? (from Chapter 1: The Colour of Magic, pp. 52-61)

Broadman.
Rincewind.
Zlorf.
Bravd.
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The Colour of Magic from BookRags and Gale's For Students Series. ©2005-2006 Thomson Gale, a part of the Thomson Corporation. All rights reserved.
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