The technique of creating the adventure story is a straightforward one: set forth a problem that the main character must solve, and then throw as many lifethreatening complications between the main character and the solution as possible. De Camp is a master of this technique, but the adventure story in The Stones of Notnuru seems almost routine with the kidnaping, the war, and even the naked-woman-in-a-pit-full-of-vipers episode, pulled from the stock of routine fiction.
A disappointment in The Stones of Nomuru is the failure to use the archeological.....
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