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The Stones of Nomuru | Techniques

This Study Guide consists of approximately 7 pages of chapter summaries, quotes, character analysis, themes, and more - everything you need to sharpen your knowledge of The Stones of Nomuru.
This section contains 173 words
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The Stones of Nomuru Techniques

The technique of creating the adventure story is a straightforward one: set forth a problem that the main character must solve, and then throw as many lifethreatening complications between the main character and the solution as possible. De Camp is a master of this technique, but the adventure story in The Stones of Notnuru seems almost routine with the kidnaping, the war, and even the naked-woman-in-a-pit-full-of-vipers episode, pulled from the stock of routine fiction.

A disappointment in The Stones of Nomuru is the failure to use the archeological dig as anything more than a pretext for the adventure. Salazar hopes to find a great library left behind by the ancient city's last king. The prospect of finding this library, as well as of exploring the ruins of an ancient city, could fire the imagination with the anticipation of bizarre discoveries. But the ancient ruins are not the subject...
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This section contains 173 words
(approx. 1 page at 300 words per page)
Purchase our The Stones of Nomuru Short Guide
Copyrights
The Stones of Nomuru from Beacham's Encyclopedia of Popular Fiction and Beacham's Guide to Literature for Young Adults. ©2005-2006 Thomson Gale, a part of the Thomson Corporation. All rights reserved.
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