Sometimes Opponent Process (Sop) Model, in Conditioning
Sometimes opponent process (SOP) is an associative, real-time, quantitative theory of Pavlovian conditioning. As such, it describes basic principles from which the behavioral regularities of Pavlonian conditioning can be deduced, and it makes predictions about yetto-be observed Pavlovian phenomena. It specifies rules for stimulus representation, how learning occurs, and how learning that cannot be observed directly in translated into performance. This article does not present the equations that describe these principles, but they are available in related articles (Mazur and Wagner, 1982; Wagner, 1981).
Sop's Basic Principles
Theories of learning assume that experiences are recorded in a theoretical memory system. They describe how that memory system is conceptualized, how experiences come to be represented, and how memories affect behavior. As for any theory, these basic principles are the assumptions the theory makes from which the predictions will follow. A good theory strives to explain the observable phenomena through a priori assumptions that are as few and as simple as possible.
SOP assumes that experiences activate corresponding theoretical representations in the memory system. For example, a cat hears the sound of a can opener and then is fed; these events may activate corresponding sound and food representations.
This is a free page. This page contains 201 words. This
article contains 2,310 words (approx. 8 pages at 300
words per page).
Read the rest of this Article with our Sometimes Opponent Process (Sop) Model, in Conditioning Access Pass.