Computer Animation - Research Article from Macmillan Science Library: Mathematics

This encyclopedia article consists of approximately 6 pages of information about Computer Animation.
This section contains 1,514 words
(approx. 6 pages at 300 words per page)
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Animation

The word "animate" means "to give life to," and animating is the process of moving something that cannot move itself. Computer animation creates the illusion of movement through a succession of computer-generated still images. Fully appreciating the high-speed efficiency and the complexity of computer animation requires a basic understanding of how animation was achieved before the days of the computer.

This chase scene from the 1995 computer-animated movie Toy Story illustrates the use of single-point perspective, depth of field, blurring, and other techniques rooted in principles of mathematics, physics, and the science of human perception. Rendering the movie's 120,000 frames took 38 years of computing time distributed among many computers. This chase scene from the 1995 computer-animated movie Toy Story illustrates the use of single-point perspective, depth of field, blurring, and other techniques rooted in principles of mathematics, physics, and the science of human perception. Rendering the movie's 120,000 frames took 38 years of computing time distributed among many computers.

In traditional animation, sequential images were painted or hand-drawn on paper or plastic sheets called "cels." They were then filmed, one frame at a time, and played back at high speeds. This tricked the eye-brain response into perceiving movement of...

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This section contains 1,514 words
(approx. 6 pages at 300 words per page)
Buy the Computer Animation Encyclopedia Article
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Macmillan Science Library: Mathematics
Computer Animation from Macmillan Science Library: Mathematics. Copyright © 2001-2006 by Macmillan Reference USA, an imprint of the Gale Group. All rights reserved.
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