Objects & Places from Ender's Game

This set of Lesson Plans consists of approximately 131 pages of tests, essay questions, lessons, and other teaching materials.

Objects & Places from Ender's Game

This set of Lesson Plans consists of approximately 131 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Ender's Game Lesson Plans

Battle School

This is where Ender is taught to fight and lead.

The Mirror

This is where Ender realizes how much he is like Peter.

Monitor

This is how the government knows who to send to training.

Desks

This is the personal computer device.

Games

This is how Ender and the Launchies are trained.

Third

This happens only in very special circumstances, like in Ender’s case.

The Giant's Drink

This is something Ender can’t get without virtually killing someone, which upsets him.

Mind Game

This is how the Buggers learn so much about Ender and his motives.

Ansible

This is a method of instant communication.

Nets

This is how the connected computers are referred to.

The M.D. Device

This is the main weapon used against the Buggers.

The Speaker For The Dead

This is a book written by Ender.

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This section contains 144 words
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