Library Encyclopedia Article

Library

The following sections of this BookRags Literature Study Guide is offprint from Gale's For Students Series: Presenting Analysis, Context, and Criticism on Commonly Studied Works: Introduction, Author Biography, Plot Summary, Characters, Themes, Style, Historical Context, Critical Overview, Criticism and Critical Essays, Media Adaptations, Topics for Further Study, Compare & Contrast, What Do I Read Next?, For Further Study, and Sources.

(c)1998-2002; (c)2002 by Gale. Gale is an imprint of The Gale Group, Inc., a division of Thomson Learning, Inc. Gale and Design and Thomson Learning are trademarks used herein under license.

The following sections, if they exist, are offprint from Beacham's Encyclopedia of Popular Fiction: "Social Concerns", "Thematic Overview", "Techniques", "Literary Precedents", "Key Questions", "Related Titles", "Adaptations", "Related Web Sites". (c)1994-2005, by Walton Beacham.

The following sections, if they exist, are offprint from Beacham's Guide to Literature for Young Adults: "About the Author", "Overview", "Setting", "Literary Qualities", "Social Sensitivity", "Topics for Discussion", "Ideas for Reports and Papers". (c)1994-2005, by Walton Beacham.

All other sections in this Literature Study Guide are owned and copyrighted by BookRags, Inc.

Library

In programming, a library is a collection of precompiled routines that are available for use by programs. The use of libraries makes programs more modular. Many programming languages come with their own standard libraries. The standard library contains standard, tested functions available within the programming language. The programmer must know the name of the function, the arguments or parameters required by the function, and the data type of the result returned (if any).

In addition to using the standard library, programmers can create their own libraries of common functions and use libraries developed by third-party vendors. Before writing a new function, programmers should determine whether a library function is already available. This saves programmers time since library functions have already been tested. When a library function is used within a program, the programmer must provide the name of the library to the linker to resolve the function name. Some linkers automatically search the standard library for the names of functions not specified elsewhere.