School, Church, and Home Games eBook

This eBook from the Gutenberg Project consists of approximately 156 pages of information about School, Church, and Home Games.

School, Church, and Home Games eBook

This eBook from the Gutenberg Project consists of approximately 156 pages of information about School, Church, and Home Games.

When the hares have used up all of their paper they hide their three bags near the end of the trail and race back from that point to the place from which the run started.  When the hounds have discovered the bags, they also race back to the starting place.  The game is won by the first player reaching said place.

Human Targets

An old flour or salt bag stuffed with straw or cloth may be used for this game.  One player is selected to be the target.  The others endeavor to hit the target by throwing the bag.  The target may run or dodge in any way he desires, but the one who holds the bag cannot advance towards him in making his throw.  If he is not near enough to hit the target, he can throw the bag to some other player who is nearer.  When the target has been hit, the leader selects some one else to act as target.

Sling the Sack

Either a good sized sack well stuffed with rags or straw, or a small cloth sack filled with sand, may be used for this game.  The game can be played on a level stretch of road or in a good sized field.  The group is divided into two equal teams.  A starting line is marked near the center of the playing space.  A player from each team takes a position behind this starting line and in turn, with his left foot on the starting line and with his shoulders at right angles to it, slings the sack with his right arm straight at the elbow, over his head as far as possible.  A left-handed player may reverse this position.  The spot where the sack hits the ground is marked.  The player from the opposing team stands in the same position at the starting line, as did the first player, and makes his throw in the same direction, and his throw is marked.  These two throws are made in order to measure what constitutes a good throw of the sack.  A line is drawn parallel to the starting line at the point where the farther of the two preliminary throws landed.  The starting line and this other line are now known as goal lines.  A centre line is drawn parallel to the goal lines and half way between them.  A coin is flipped up between the two captains for the choice of goals.

The captain who wins the toss can choose either the first throw or the goal he desires to have.  When this is determined, each team scatters about on the territory in the vicinity of its own goal line, and the captain of the team which has the first throw designates which player on his team he desires to sling the sack first.  This player (team A) must take a position with his advanced foot on the goal line and sling the sack with a straight arm over his head towards the opponent’s goal line.  The opponents (team B) endeavor to catch the sack before it touches the ground.  Succeeding, the one catching the sack advances three paces and from that position slings the sack over his head towards team A’s goal line.  Team A players endeavor to catch the

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School, Church, and Home Games from Project Gutenberg. Public domain.