School, Church, and Home Games eBook

This eBook from the Gutenberg Project consists of approximately 156 pages of information about School, Church, and Home Games.

School, Church, and Home Games eBook

This eBook from the Gutenberg Project consists of approximately 156 pages of information about School, Church, and Home Games.

Store

The pupils of each aisle constitute a team.  The one in the front seat in each aisle is Number 1, the one behind him, Number 2, etc.

The teacher has a number of cards upon each of which appears a letter of the alphabet.  The teacher holds up one of these letters so that it can be distinctly seen by the pupils.  Number 1 of each aisle must name some article sold in a grocery store, beginning with the letter held up by the teacher. (For example,—­the teacher holds up the letter “F”; Number 1 of the second aisle calls, “Flour").  The pupil first naming an article of that letter is given the card containing the letter.  The next card held up, the number 2’s of each team are to name the article, and likewise the winner to be awarded the card.  The aisle having the most cards at the end of the game wins.

The letters can be written on the blackboard if the cards are not available for the game and points awarded to each winner.  The game can also be used with birds, animals, and other subjects in place of articles sold in a store.  This is a good game to stimulate quick thinking.

Distinguishing Sounds

This game is good training for the ear.  Various noises, such as the shaking of a pebble in a tin can, in a wooden box, in a pasteboard box, in a large envelope; knocking on wood, on tin, on coin (as silver dollar), on stone, on brass, on lead,—­are made.  The pupils are allowed to guess just what the noise is caused by.

Laugh

This is a good relaxing game and one in which the practice of self control is a factor.  An open handkerchief is tossed into the air.  While it is in the air the pupils are to laugh as heartily as they can, but the instant the handkerchief touches the floor, all laughing is to stop.

Guessing Dimensions

The ability to measure with the eye is well worth cultivating.  Each pupil is to guess the distance between various points indicated on the blackboard, the height of a door, the width and the height of a school desk, the height of the schoolroom, the thickness of a book, etc.  Each of the guesses is written on a slip of paper.  The pupil with the best guesses wins.

Mysterious Articles

An article is concealed under a cloth on the table.  Each pupil is given an opportunity to feel the article through the cloth and guess what it is, educating the sense of touch.

Distinguishing by Smell

Various articles invisible to the eye, with distinctive odors, such as vinegar, rose, mustard, vanilla, ginger, clove, tea, coffee, chocolate, soap, etc., are placed before the pupil.  The one able to distinguish the largest number of articles by the smell, wins the game.

Copyrights
Project Gutenberg
School, Church, and Home Games from Project Gutenberg. Public domain.